#F4CC68

Closest named color: Sunglow (#FFD166). oklch(86% 0.127 87.8), rgb(244, 204, 104).

Aa

Black text reads best on this color (13.68:1).

About this color

#F4CC68 is a light, moderately saturated orange. In OKLCH its lightness is 86%, its chroma 0.127 and its hue 88°. Its hue sits on the warm side of the wheel. The nearest named color is Sunglow (#FFD166), ΔE 0.022 away. Black text reads best on it, at 13.68:1.

Hue familyOranges
Lightnesslight (86%)
Chromamoderately saturated (0.127)
Temperaturewarm
Nearest nameSunglow (#FFD166)
Black text13.68:1
White text1.53:1

Values

HEX#F4CC68
RGBrgb(244, 204, 104)
HSLhsl(43, 86%, 68%)
OKLCHoklch(86% 0.127 87.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F4CC68 1.53:1 Fails Lc -27.9 Dividers and decoration only
Black text on #F4CC68 13.68:1 AAA Lc 79.1 Fine for body text
#F4CC68 text on white 1.53:1 Fails Lc 24.6 Dividers and decoration only
#F4CC68 text on black 13.68:1 AAA Lc -78.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FCF5E5

    oklch(97.1% 0.022 87.1)

  2. Step 100

    100

    #F7E9C7

    oklch(93.7% 0.047 88.3)

  3. Step 200

    200 (this color)

    #F4CC68

    oklch(86% 0.127 87.8)

  4. Step 300

    300

    #EDB910

    oklch(81% 0.163 87.8)

  5. Step 400

    400

    #C69A00

    oklch(70.7% 0.145 88.1)

  6. Step 500

    500

    #AA8300

    oklch(63% 0.129 87.5)

  7. Step 600

    600

    #8F6E00

    oklch(55.5% 0.114 87.7)

  8. Step 700

    700

    #795C00

    oklch(49.1% 0.1 87.1)

  9. Step 800

    800

    #634B00

    oklch(42.6% 0.087 87.5)

  10. Step 900

    900

    #533E00

    oklch(37.6% 0.077 86.9)

  11. Step 950

    950

    #322400

    oklch(27% 0.055 86.6)

Export this scale for Tailwind in the Tailwind colors tool

#F4CC68 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E0CA5E0.033
Deuteranopia (no green cones)#EAD56C0.025
Tritanopia (no blue cones)#FFBDB50.112
Achromatopsia (no color)#D1D1D10.127

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F4CC68

    #F4CC68

    oklch(86% 0.127 87.8)

  • #BED0FF

    #BED0FF

    oklch(86% 0.068 268.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F4CC68

    #F4CC68

    oklch(86% 0.127 87.8)

  • #FFC396

    #FFC396

    oklch(86.1% 0.091 58.1)

  • #CADC79

    #CADC79

    oklch(86% 0.126 117.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F4CC68

    #F4CC68

    oklch(86% 0.127 87.8)

  • #A0D9FF

    #A0D9FF

    oklch(85.9% 0.079 238.1)

  • #D7C7FF

    #D7C7FF

    oklch(86.1% 0.078 297.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F4CC68

    #F4CC68

    oklch(86% 0.127 87.8)

  • #52E8FC

    #52E8FC

    oklch(86% 0.127 207.8)

  • #FEB3FC

    #FEB3FC

    oklch(86% 0.127 327.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F4CC68

    #F4CC68

    oklch(86% 0.127 87.8)

  • #62ECD1

    #62ECD1

    oklch(86% 0.126 178.1)

  • #BED0FF

    #BED0FF

    oklch(86% 0.068 268.5)

  • #FFBBD1

    #FFBBD1

    oklch(86.1% 0.083 357.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F4CC68, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F4CC68 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.