Sand #E2CA76

Sand is a light, moderately saturated yellow with hex code #E2CA76 and RGB rgb(226, 202, 118).

Aa

Black text reads best on this color (12.94:1).

About this color

#E2CA76 is a light, moderately saturated yellow. In OKLCH its lightness is 84%, its chroma 0.108 and its hue 94°. Its hue sits on the warm side of the wheel. It is the named color Sand. Black text reads best on it, at 12.94:1.

Hue familyYellows
Lightnesslight (84%)
Chromamoderately saturated (0.108)
Temperaturewarm
Nearest nameSand
Black text12.94:1
White text1.62:1

Colors that go with Sand

Matches found by rotating Sand around the OKLCH hue wheel, each labelled with the closest name in our list.

Color palettes with Sand

Curated color palettes that contain a color within ΔE 0.06 (OKLab) of Sand, closest first.

Similar named colors

The eight named colors closest to Sand, with their ΔE distance.

More about Sand

How to make Sand

A starting recipe from common paint colors, found with a spectral paint model (the color mixer’s paint mode). Real pigments vary, so mix a small test batch and adjust.

  • 3 parts white
  • 2 parts yellow
  • 1 part purple

Recipe result: #E5C871, a difference of ΔE 0.007 from Sand. That is very close: most people will not see the difference.

What colors make yellow? | Color mixing chart

Codes for Sand in every format

HEX#E2CA76
RGBrgb(226, 202, 118)
HSLhsl(47, 65%, 67%)
OKLCHoklch(84.1% 0.108 93.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E2CA76 1.62:1 Fails Lc -31.3 Non-text elements, placeholder text
Black text on #E2CA76 12.94:1 AAA Lc 76.0 Fine for body text
#E2CA76 text on white 1.62:1 Fails Lc 27.8 Dividers and decoration only
#E2CA76 text on black 12.94:1 AAA Lc -75.2 Fine for body text

Shades and tints of Sand

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 300.

  1. Step 50

    50

    #F8F5EB

    oklch(97% 0.014 93)

  2. Step 100

    100

    #F0EAD3

    oklch(93.6% 0.031 94.9)

  3. Step 200

    200

    #E6D9AD

    oklch(88.5% 0.059 93.5)

  4. Step 300

    300 (this color)

    #E2CA76

    oklch(84.1% 0.108 93.9)

  5. Step 400

    400

    #BE9E00

    oklch(70.7% 0.145 94.4)

  6. Step 500

    500

    #A38700

    oklch(63.1% 0.129 94.2)

  7. Step 600

    600

    #897100

    oklch(55.5% 0.114 94.1)

  8. Step 700

    700

    #745F00

    oklch(49.2% 0.101 93.8)

  9. Step 800

    800

    #5F4D00

    oklch(42.6% 0.087 93.4)

  10. Step 900

    900

    #4F4000

    oklch(37.6% 0.077 93.9)

  11. Step 950

    950

    #2F2600

    oklch(27.1% 0.056 95.5)

Export this scale for Tailwind in the Tailwind colors tool

Sand with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DAC76F0.016
Deuteranopia (no green cones)#E0CE790.010
Tritanopia (no blue cones)#F1BEB60.099
Achromatopsia (no color)#CBCBCB0.108

Use Sand in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.