#F3CA88

Closest named color: Sand (#E2CA76). oklch(86% 0.096 78.9), rgb(243, 202, 136).

Aa

Black text reads best on this color (13.61:1).

About this color

#F3CA88 is a light, moderately saturated orange. In OKLCH its lightness is 86%, its chroma 0.096 and its hue 79°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.035 away. Black text reads best on it, at 13.61:1.

Hue familyOranges
Lightnesslight (86%)
Chromamoderately saturated (0.096)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text13.61:1
White text1.54:1

Values

HEX#F3CA88
RGBrgb(243, 202, 136)
HSLhsl(37, 82%, 74%)
OKLCHoklch(86% 0.096 78.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F3CA88 1.54:1 Fails Lc -28.3 Dividers and decoration only
Black text on #F3CA88 13.61:1 AAA Lc 78.8 Fine for body text
#F3CA88 text on white 1.54:1 Fails Lc 25.0 Dividers and decoration only
#F3CA88 text on black 13.61:1 AAA Lc -78.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FCF4E9

    oklch(97% 0.017 76.1)

  2. Step 100

    100

    #F7E8D0

    oklch(93.7% 0.036 79.7)

  3. Step 200

    200 (this color)

    #F3CA88

    oklch(86% 0.096 78.9)

  4. Step 300

    300

    #EBB75D

    oklch(80.9% 0.123 79.2)

  5. Step 400

    400

    #D19400

    oklch(70.8% 0.147 79.2)

  6. Step 500

    500

    #B47E00

    oklch(63.1% 0.131 78.5)

  7. Step 600

    600

    #976A00

    oklch(55.7% 0.116 79.3)

  8. Step 700

    700

    #7F5800

    oklch(49% 0.102 78.8)

  9. Step 800

    800

    #694800

    oklch(42.7% 0.089 78.7)

  10. Step 900

    900

    #583C00

    oklch(37.8% 0.079 79.1)

  11. Step 950

    950

    #352200

    oklch(26.9% 0.056 77.8)

Export this scale for Tailwind in the Tailwind colors tool

#F3CA88 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DBCA830.037
Deuteranopia (no green cones)#E5D48A0.031
Tritanopia (no blue cones)#FFBEB90.081
Achromatopsia (no color)#D0D0D00.096

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F3CA88

    #F3CA88

    oklch(86% 0.096 78.9)

  • #B6D3FF

    #B6D3FF

    oklch(86% 0.069 258.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F3CA88

    #F3CA88

    oklch(86% 0.096 78.9)

  • #FFC1A1

    #FFC1A1

    oklch(85.9% 0.084 48.5)

  • #D6D78C

    #D6D78C

    oklch(86.1% 0.096 108.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F3CA88

    #F3CA88

    oklch(86% 0.096 78.9)

  • #92DDFF

    #92DDFF

    oklch(86.1% 0.088 228.3)

  • #CFCAFF

    #CFCAFF

    oklch(86.1% 0.073 289.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F3CA88

    #F3CA88

    oklch(86% 0.096 78.9)

  • #7FE4E8

    #7FE4E8

    oklch(85.9% 0.095 198.9)

  • #ECBDF9

    #ECBDF9

    oklch(85.9% 0.096 318.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F3CA88

    #F3CA88

    oklch(86% 0.096 78.9)

  • #8FE6C6

    #8FE6C6

    oklch(86.1% 0.096 168.7)

  • #B6D3FF

    #B6D3FF

    oklch(86% 0.069 258.6)

  • #FFB9DB

    #FFB9DB

    oklch(86% 0.091 348.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F3CA88, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F3CA88 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.