#F0CD78

Closest named color: Sand (#E2CA76). oklch(86% 0.112 87.7), rgb(240, 205, 120).

Aa

Black text reads best on this color (13.70:1).

About this color

#F0CD78 is a light, moderately saturated orange. In OKLCH its lightness is 86%, its chroma 0.112 and its hue 88°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.023 away. Black text reads best on it, at 13.70:1.

Hue familyOranges
Lightnesslight (86%)
Chromamoderately saturated (0.112)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text13.70:1
White text1.53:1

Values

HEX#F0CD78
RGBrgb(240, 205, 120)
HSLhsl(43, 80%, 71%)
OKLCHoklch(86% 0.112 87.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F0CD78 1.53:1 Fails Lc -27.8 Dividers and decoration only
Black text on #F0CD78 13.70:1 AAA Lc 79.2 Fine for body text
#F0CD78 text on white 1.53:1 Fails Lc 24.5 Dividers and decoration only
#F0CD78 text on black 13.70:1 AAA Lc -78.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF5E7

    oklch(97.1% 0.02 87.5)

  2. Step 100

    100

    #F6E9CB

    oklch(93.7% 0.042 87.4)

  3. Step 200

    200 (this color)

    #F0CD78

    oklch(86% 0.112 87.7)

  4. Step 300

    300

    #E7BA41

    oklch(80.8% 0.143 87.8)

  5. Step 400

    400

    #C69A00

    oklch(70.7% 0.145 88.1)

  6. Step 500

    500

    #AA8300

    oklch(63% 0.129 87.5)

  7. Step 600

    600

    #8F6E00

    oklch(55.5% 0.114 87.7)

  8. Step 700

    700

    #795C00

    oklch(49.1% 0.1 87.1)

  9. Step 800

    800

    #634B00

    oklch(42.6% 0.087 87.5)

  10. Step 900

    900

    #533E00

    oklch(37.6% 0.077 86.9)

  11. Step 950

    950

    #322400

    oklch(27% 0.055 86.6)

Export this scale for Tailwind in the Tailwind colors tool

#F0CD78 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DFCB710.028
Deuteranopia (no green cones)#E7D57B0.022
Tritanopia (no blue cones)#FFC0B90.100
Achromatopsia (no color)#D1D1D10.112

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F0CD78

    #F0CD78

    oklch(86% 0.112 87.7)

  • #BED0FF

    #BED0FF

    oklch(86% 0.068 268.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F0CD78

    #F0CD78

    oklch(86% 0.112 87.7)

  • #FFC396

    #FFC396

    oklch(86.1% 0.091 58.1)

  • #CBDB85

    #CBDB85

    oklch(86% 0.111 117.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F0CD78

    #F0CD78

    oklch(86% 0.112 87.7)

  • #A0D9FF

    #A0D9FF

    oklch(85.9% 0.079 238.1)

  • #D7C7FF

    #D7C7FF

    oklch(86.1% 0.078 297.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F0CD78

    #F0CD78

    oklch(86% 0.112 87.7)

  • #6BE6F7

    #6BE6F7

    oklch(86.1% 0.112 207.5)

  • #F9B7F7

    #F9B7F7

    oklch(86% 0.112 327.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F0CD78

    #F0CD78

    oklch(86% 0.112 87.7)

  • #76E9D1

    #76E9D1

    oklch(86% 0.111 178.1)

  • #BED0FF

    #BED0FF

    oklch(86% 0.068 268.5)

  • #FFBBD1

    #FFBBD1

    oklch(86.1% 0.083 357.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F0CD78, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F0CD78 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.