#BFDCF2

Closest named color: Powder Blue (#B0E0E6). oklch(88% 0.043 240.8), rgb(191, 220, 242).

Aa

Black text reads best on this color (14.73:1).

About this color

#BFDCF2 is a light, muted blue. In OKLCH its lightness is 88%, its chroma 0.043 and its hue 241°. Its hue sits on the cool side of the wheel. The nearest named color is Powder Blue (#B0E0E6), ΔE 0.029 away. Black text reads best on it, at 14.73:1.

Hue familyBlues
Lightnesslight (88%)
Chromamuted (0.043)
Temperaturecool
Nearest namePowder Blue (#B0E0E6)
Black text14.73:1
White text1.42:1

Values

HEX#BFDCF2
RGBrgb(191, 220, 242)
HSLhsl(206, 66%, 85%)
OKLCHoklch(88% 0.043 240.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BFDCF2 1.42:1 Fails Lc -23.3 Dividers and decoration only
Black text on #BFDCF2 14.73:1 AAA Lc 83.3 Fine for body text
#BFDCF2 text on white 1.42:1 Fails Lc 20.4 Dividers and decoration only
#BFDCF2 text on black 14.73:1 AAA Lc -83.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F1F6FA

    oklch(97.1% 0.008 241.7)

  2. Step 100

    100

    #E1ECF4

    oklch(93.7% 0.016 239.1)

  3. Step 200

    200 (this color)

    #BFDCF2

    oklch(88% 0.043 240.8)

  4. Step 300

    300

    #A1C6E2

    oklch(80.9% 0.056 241)

  5. Step 400

    400

    #6CA8D3

    oklch(70.7% 0.089 240.8)

  6. Step 500

    500

    #3F91C8

    oklch(63% 0.115 241.3)

  7. Step 600

    600

    #127BB4

    oklch(55.7% 0.123 240.4)

  8. Step 700

    700

    #00679B

    oklch(49.1% 0.115 241)

  9. Step 800

    800

    #08547E

    oklch(42.6% 0.096 241.1)

  10. Step 900

    900

    #144665

    oklch(37.7% 0.074 240.5)

  11. Step 950

    950

    #0E293B

    oklch(27% 0.047 240.8)

Export this scale for Tailwind in the Tailwind colors tool

#BFDCF2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D3DBF30.025
Deuteranopia (no green cones)#CCD6F20.021
Tritanopia (no blue cones)#B1E1E30.033
Achromatopsia (no color)#D8D8D80.043

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BFDCF2

    #BFDCF2

    oklch(88% 0.043 240.8)

  • #EED2BB

    #EED2BB

    oklch(88.1% 0.044 61.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BFDCF2

    #BFDCF2

    oklch(88% 0.043 240.8)

  • #B8E0E8

    #B8E0E8

    oklch(88.1% 0.043 211.1)

  • #CDD7F5

    #CDD7F5

    oklch(88.1% 0.043 270.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BFDCF2

    #BFDCF2

    oklch(88% 0.043 240.8)

  • #F3CEC7

    #F3CEC7

    oklch(88.1% 0.043 30.5)

  • #E2D7B8

    #E2D7B8

    oklch(88% 0.043 90.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BFDCF2

    #BFDCF2

    oklch(88% 0.043 240.8)

  • #F1CCD6

    #F1CCD6

    oklch(87.9% 0.044 359.9)

  • #D3DCBD

    #D3DCBD

    oklch(87.9% 0.043 120.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BFDCF2

    #BFDCF2

    oklch(88% 0.043 240.8)

  • #E9CEE5

    #E9CEE5

    oklch(88.1% 0.043 330.8)

  • #EED2BB

    #EED2BB

    oklch(88.1% 0.044 61.6)

  • #C4E0C9

    #C4E0C9

    oklch(88% 0.043 150.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BFDCF2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BFDCF2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.