#EED2BB

Closest named color: Pale Oak (#DBCFB0). oklch(88.1% 0.044 61.6), rgb(238, 210, 187).

Aa

Black text reads best on this color (14.57:1).

About this color

#EED2BB is a light, muted orange. In OKLCH its lightness is 88%, its chroma 0.044 and its hue 62°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.033 away. Black text reads best on it, at 14.57:1.

Hue familyOranges
Lightnesslight (88%)
Chromamuted (0.044)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.57:1
White text1.44:1

Values

HEX#EED2BB
RGBrgb(238, 210, 187)
HSLhsl(27, 60%, 83%)
OKLCHoklch(88.1% 0.044 61.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EED2BB 1.44:1 Fails Lc -24.0 Dividers and decoration only
Black text on #EED2BB 14.57:1 AAA Lc 82.6 Fine for body text
#EED2BB text on white 1.44:1 Fails Lc 21.1 Dividers and decoration only
#EED2BB text on black 14.57:1 AAA Lc -82.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F4F0

    oklch(97% 0.008 61.5)

  2. Step 100

    100

    #F2E8DF

    oklch(93.6% 0.016 64.7)

  3. Step 200

    200 (this color)

    #EED2BB

    oklch(88.1% 0.044 61.6)

  4. Step 300

    300

    #DCB99C

    oklch(80.9% 0.056 61.5)

  5. Step 400

    400

    #CA9465

    oklch(70.8% 0.09 61.6)

  6. Step 500

    500

    #BB7837

    oklch(63.1% 0.116 62)

  7. Step 600

    600

    #A65F08

    oklch(55.5% 0.125 61.7)

  8. Step 700

    700

    #8D4F00

    oklch(49.1% 0.113 61.8)

  9. Step 800

    800

    #744003

    oklch(42.6% 0.097 61.1)

  10. Step 900

    900

    #5E3710

    oklch(37.7% 0.076 61.3)

  11. Step 950

    950

    #37210B

    oklch(27.1% 0.048 63.2)

Export this scale for Tailwind in the Tailwind colors tool

#EED2BB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DBD3BA0.027
Deuteranopia (no green cones)#E1D9BB0.025
Tritanopia (no blue cones)#F8CCCC0.035
Achromatopsia (no color)#D7D7D70.044

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EED2BB

    #EED2BB

    oklch(88.1% 0.044 61.6)

  • #BFDCF3

    #BFDCF3

    oklch(88.1% 0.044 242)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EED2BB

    #EED2BB

    oklch(88.1% 0.044 61.6)

  • #F4CEC6

    #F4CEC6

    oklch(88.2% 0.044 31.9)

  • #E2D8B8

    #E2D8B8

    oklch(88.2% 0.044 92.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EED2BB

    #EED2BB

    oklch(88.1% 0.044 61.6)

  • #B7E0E9

    #B7E0E9

    oklch(88% 0.044 212.5)

  • #CDD7F6

    #CDD7F6

    oklch(88.1% 0.044 271.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EED2BB

    #EED2BB

    oklch(88.1% 0.044 61.6)

  • #B9E2DA

    #B9E2DA

    oklch(88.1% 0.044 182.1)

  • #DDD2F1

    #DDD2F1

    oklch(88.2% 0.044 301.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EED2BB

    #EED2BB

    oklch(88.1% 0.044 61.6)

  • #C3E1CA

    #C3E1CA

    oklch(88.1% 0.045 152.4)

  • #BFDCF3

    #BFDCF3

    oklch(88.1% 0.044 242)

  • #EACEE5

    #EACEE5

    oklch(88.2% 0.044 331.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EED2BB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EED2BB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.