#BFDCEE

Closest named color: Powder Blue (#B0E0E6). oklch(87.9% 0.04 235.2), rgb(191, 220, 238).

Aa

Black text reads best on this color (14.68:1).

About this color

#BFDCEE is a light, muted blue. In OKLCH its lightness is 88%, its chroma 0.040 and its hue 235°. Its hue sits on the cool side of the wheel. The nearest named color is Powder Blue (#B0E0E6), ΔE 0.025 away. Black text reads best on it, at 14.68:1.

Hue familyBlues
Lightnesslight (88%)
Chromamuted (0.040)
Temperaturecool
Nearest namePowder Blue (#B0E0E6)
Black text14.68:1
White text1.42:1

Values

HEX#BFDCEE
RGBrgb(191, 220, 238)
HSLhsl(203, 58%, 84%)
OKLCHoklch(87.9% 0.04 235.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BFDCEE 1.42:1 Fails Lc -23.5 Dividers and decoration only
Black text on #BFDCEE 14.68:1 AAA Lc 83.1 Fine for body text
#BFDCEE text on white 1.42:1 Fails Lc 20.6 Dividers and decoration only
#BFDCEE text on black 14.68:1 AAA Lc -82.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F1F6F9

    oklch(97% 0.007 233.6)

  2. Step 100

    100

    #E1ECF2

    oklch(93.7% 0.014 231.2)

  3. Step 200

    200 (this color)

    #BFDCEE

    oklch(87.9% 0.04 235.2)

  4. Step 300

    300

    #A2C7DD

    oklch(81% 0.05 234.3)

  5. Step 400

    400

    #6CA9CC

    oklch(70.7% 0.081 234.8)

  6. Step 500

    500

    #4093BF

    oklch(63.1% 0.104 235)

  7. Step 600

    600

    #137DAC

    oklch(55.7% 0.113 235)

  8. Step 700

    700

    #006993

    oklch(49.2% 0.104 234.9)

  9. Step 800

    800

    #095678

    oklch(42.8% 0.087 235)

  10. Step 900

    900

    #154760

    oklch(37.7% 0.067 234.6)

  11. Step 950

    950

    #0E2A38

    oklch(27.1% 0.042 233.2)

Export this scale for Tailwind in the Tailwind colors tool

#BFDCEE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D4DBEF0.027
Deuteranopia (no green cones)#CDD5EE0.024
Tritanopia (no blue cones)#B2E1E20.029
Achromatopsia (no color)#D8D8D80.040

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BFDCEE

    #BFDCEE

    oklch(87.9% 0.04 235.2)

  • #EDD1BF

    #EDD1BF

    oklch(87.9% 0.04 54.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BFDCEE

    #BFDCEE

    oklch(87.9% 0.04 235.2)

  • #BADFE4

    #BADFE4

    oklch(87.9% 0.039 206.5)

  • #CBD7F2

    #CBD7F2

    oklch(87.9% 0.04 266.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BFDCEE

    #BFDCEE

    oklch(87.9% 0.04 235.2)

  • #F0CECA

    #F0CECA

    oklch(87.9% 0.039 25.8)

  • #E3D6BA

    #E3D6BA

    oklch(87.9% 0.04 86.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BFDCEE

    #BFDCEE

    oklch(87.9% 0.04 235.2)

  • #EECDD8

    #EECDD8

    oklch(87.9% 0.04 355.9)

  • #D6DBBD

    #D6DBBD

    oklch(88% 0.04 114.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BFDCEE

    #BFDCEE

    oklch(87.9% 0.04 235.2)

  • #E5CFE6

    #E5CFE6

    oklch(87.9% 0.039 324.6)

  • #EDD1BF

    #EDD1BF

    oklch(87.9% 0.04 54.8)

  • #C8DFC8

    #C8DFC8

    oklch(88% 0.04 145.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BFDCEE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BFDCEE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.