#F7CC83

Closest named color: Sand (#E2CA76). oklch(86.7% 0.103 80), rgb(247, 204, 131).

Aa

Black text reads best on this color (13.91:1).

About this color

#F7CC83 is a light, moderately saturated orange. In OKLCH its lightness is 87%, its chroma 0.103 and its hue 80°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.036 away. Black text reads best on it, at 13.91:1.

Hue familyOranges
Lightnesslight (87%)
Chromamoderately saturated (0.103)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text13.91:1
White text1.50:1

Values

HEX#F7CC83
RGBrgb(247, 204, 131)
HSLhsl(38, 88%, 74%)
OKLCHoklch(86.7% 0.103 80)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F7CC83 1.50:1 Fails Lc -26.9 Dividers and decoration only
Black text on #F7CC83 13.91:1 AAA Lc 80.1 Fine for body text
#F7CC83 text on white 1.50:1 Fails Lc 23.7 Dividers and decoration only
#F7CC83 text on black 13.91:1 AAA Lc -79.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FCF4E8

    oklch(97% 0.018 78.2)

  2. Step 100

    100

    #F8E8CE

    oklch(93.7% 0.038 80)

  3. Step 200

    200 (this color)

    #F7CC83

    oklch(86.7% 0.103 80)

  4. Step 300

    300

    #EDB652

    oklch(80.8% 0.132 79.8)

  5. Step 400

    400

    #D09400

    oklch(70.7% 0.147 79.7)

  6. Step 500

    500

    #B27F00

    oklch(63.1% 0.131 80.3)

  7. Step 600

    600

    #966A00

    oklch(55.5% 0.115 79.9)

  8. Step 700

    700

    #7F5900

    oklch(49.2% 0.102 79.8)

  9. Step 800

    800

    #684800

    oklch(42.6% 0.088 79.5)

  10. Step 900

    900

    #573C00

    oklch(37.7% 0.078 80.1)

  11. Step 950

    950

    #352300

    oklch(27.1% 0.056 79.9)

Export this scale for Tailwind in the Tailwind colors tool

#F7CC83 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DECC7D0.038
Deuteranopia (no green cones)#E8D7850.033
Tritanopia (no blue cones)#FFBFBA0.088
Achromatopsia (no color)#D2D2D20.103

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F7CC83

    #F7CC83

    oklch(86.7% 0.103 80)

  • #BAD5FF

    #BAD5FF

    oklch(86.7% 0.065 259.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F7CC83

    #F7CC83

    oklch(86.7% 0.103 80)

  • #FFC5A5

    #FFC5A5

    oklch(86.8% 0.079 50.2)

  • #D7DA88

    #D7DA88

    oklch(86.8% 0.104 110.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F7CC83

    #F7CC83

    oklch(86.7% 0.103 80)

  • #9ADEFF

    #9ADEFF

    oklch(86.7% 0.082 229.8)

  • #D2CCFF

    #D2CCFF

    oklch(86.7% 0.07 290.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F7CC83

    #F7CC83

    oklch(86.7% 0.103 80)

  • #77E8EE

    #77E8EE

    oklch(86.7% 0.104 200)

  • #F2BDFE

    #F2BDFE

    oklch(86.6% 0.104 320)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F7CC83

    #F7CC83

    oklch(86.7% 0.103 80)

  • #89E9C9

    #89E9C9

    oklch(86.6% 0.103 170.4)

  • #BAD5FF

    #BAD5FF

    oklch(86.7% 0.065 259.1)

  • #FFBDDB

    #FFBDDB

    oklch(86.7% 0.085 350.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F7CC83, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F7CC83 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.