#F7CB86

Closest named color: Sand (#E2CA76). oklch(86.5% 0.1 78.1), rgb(247, 203, 134).

Aa

Black text reads best on this color (13.84:1).

About this color

#F7CB86 is a light, moderately saturated orange. In OKLCH its lightness is 87%, its chroma 0.100 and its hue 78°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.038 away. Black text reads best on it, at 13.84:1.

Hue familyOranges
Lightnesslight (87%)
Chromamoderately saturated (0.100)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text13.84:1
White text1.51:1

Values

HEX#F7CB86
RGBrgb(247, 203, 134)
HSLhsl(37, 88%, 75%)
OKLCHoklch(86.5% 0.1 78.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F7CB86 1.51:1 Fails Lc -27.2 Dividers and decoration only
Black text on #F7CB86 13.84:1 AAA Lc 79.7 Fine for body text
#F7CB86 text on white 1.51:1 Fails Lc 24.0 Dividers and decoration only
#F7CB86 text on black 13.84:1 AAA Lc -79.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FCF4E9

    oklch(97% 0.017 76.1)

  2. Step 100

    100

    #F8E7CF

    oklch(93.5% 0.037 76.6)

  3. Step 200

    200 (this color)

    #F7CB86

    oklch(86.5% 0.1 78.1)

  4. Step 300

    300

    #EEB657

    oklch(81% 0.129 78.4)

  5. Step 400

    400

    #D29300

    oklch(70.7% 0.147 78.1)

  6. Step 500

    500

    #B47E00

    oklch(63.1% 0.131 78.5)

  7. Step 600

    600

    #986900

    oklch(55.6% 0.116 77.9)

  8. Step 700

    700

    #805800

    oklch(49.1% 0.102 78.1)

  9. Step 800

    800

    #694800

    oklch(42.7% 0.089 78.7)

  10. Step 900

    900

    #583B00

    oklch(37.6% 0.078 77.7)

  11. Step 950

    950

    #352200

    oklch(26.9% 0.056 77.8)

Export this scale for Tailwind in the Tailwind colors tool

#F7CB86 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DDCB810.040
Deuteranopia (no green cones)#E7D6880.034
Tritanopia (no blue cones)#FFBFBA0.083
Achromatopsia (no color)#D2D2D20.100

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F7CB86

    #F7CB86

    oklch(86.5% 0.1 78.1)

  • #B8D5FF

    #B8D5FF

    oklch(86.6% 0.066 257.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F7CB86

    #F7CB86

    oklch(86.5% 0.1 78.1)

  • #FFC4A6

    #FFC4A6

    oklch(86.6% 0.079 48.2)

  • #D9D88A

    #D9D88A

    oklch(86.5% 0.099 107.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F7CB86

    #F7CB86

    oklch(86.5% 0.1 78.1)

  • #96DEFF

    #96DEFF

    oklch(86.5% 0.085 228.5)

  • #D0CCFF

    #D0CCFF

    oklch(86.5% 0.07 288.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F7CB86

    #F7CB86

    oklch(86.5% 0.1 78.1)

  • #7BE7EA

    #7BE7EA

    oklch(86.5% 0.1 197.8)

  • #EFBEFE

    #EFBEFE

    oklch(86.5% 0.101 318.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F7CB86

    #F7CB86

    oklch(86.5% 0.1 78.1)

  • #8EE8C6

    #8EE8C6

    oklch(86.5% 0.1 167.9)

  • #B8D5FF

    #B8D5FF

    oklch(86.6% 0.066 257.6)

  • #FFBCDD

    #FFBCDD

    oklch(86.6% 0.087 348)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F7CB86, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F7CB86 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.