#F6CD86

Closest named color: Sand (#E2CA76). oklch(86.8% 0.1 80.6), rgb(246, 205, 134).

Aa

Black text reads best on this color (13.99:1).

About this color

#F6CD86 is a light, moderately saturated orange. In OKLCH its lightness is 87%, its chroma 0.100 and its hue 81°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.037 away. Black text reads best on it, at 13.99:1.

Hue familyOranges
Lightnesslight (87%)
Chromamoderately saturated (0.100)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text13.99:1
White text1.50:1

Values

HEX#F6CD86
RGBrgb(246, 205, 134)
HSLhsl(38, 86%, 75%)
OKLCHoklch(86.8% 0.1 80.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F6CD86 1.50:1 Fails Lc -26.5 Dividers and decoration only
Black text on #F6CD86 13.99:1 AAA Lc 80.4 Fine for body text
#F6CD86 text on white 1.50:1 Fails Lc 23.4 Dividers and decoration only
#F6CD86 text on black 13.99:1 AAA Lc -79.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FCF5E9

    oklch(97.2% 0.018 81.3)

  2. Step 100

    100

    #F7E8CF

    oklch(93.6% 0.037 80.6)

  3. Step 200

    200 (this color)

    #F6CD86

    oklch(86.8% 0.1 80.6)

  4. Step 300

    300

    #EBB756

    oklch(80.8% 0.129 80.7)

  5. Step 400

    400

    #CF9500

    oklch(70.7% 0.146 80.7)

  6. Step 500

    500

    #B27F00

    oklch(63.1% 0.131 80.3)

  7. Step 600

    600

    #966B00

    oklch(55.7% 0.115 80.8)

  8. Step 700

    700

    #7E5900

    oklch(49% 0.101 80.5)

  9. Step 800

    800

    #684900

    oklch(42.8% 0.089 80.7)

  10. Step 900

    900

    #573C00

    oklch(37.7% 0.078 80.1)

  11. Step 950

    950

    #342300

    oklch(27% 0.056 81.4)

Export this scale for Tailwind in the Tailwind colors tool

#F6CD86 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DECD810.037
Deuteranopia (no green cones)#E8D7880.031
Tritanopia (no blue cones)#FFC1BB0.084
Achromatopsia (no color)#D3D3D30.100

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F6CD86

    #F6CD86

    oklch(86.8% 0.1 80.6)

  • #BCD5FF

    #BCD5FF

    oklch(86.9% 0.064 260.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F6CD86

    #F6CD86

    oklch(86.8% 0.1 80.6)

  • #FFC5A5

    #FFC5A5

    oklch(86.8% 0.079 50.2)

  • #D7DA8C

    #D7DA8C

    oklch(86.8% 0.1 110.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F6CD86

    #F6CD86

    oklch(86.8% 0.1 80.6)

  • #9CDEFF

    #9CDEFF

    oklch(86.8% 0.081 230.5)

  • #D3CCFF

    #D3CCFF

    oklch(86.8% 0.07 291.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F6CD86

    #F6CD86

    oklch(86.8% 0.1 80.6)

  • #7CE8EE

    #7CE8EE

    oklch(86.9% 0.1 200.2)

  • #F2BEFD

    #F2BEFD

    oklch(86.8% 0.102 320.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F6CD86

    #F6CD86

    oklch(86.8% 0.1 80.6)

  • #8CE9CA

    #8CE9CA

    oklch(86.7% 0.1 170.5)

  • #BCD5FF

    #BCD5FF

    oklch(86.9% 0.064 260.8)

  • #FFBEDB

    #FFBEDB

    oklch(86.9% 0.083 350.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F6CD86, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F6CD86 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.