#F4CA80

Closest named color: Sand (#E2CA76). oklch(86% 0.104 80.8), rgb(244, 202, 128).

Aa

Black text reads best on this color (13.60:1).

About this color

#F4CA80 is a light, moderately saturated orange. In OKLCH its lightness is 86%, its chroma 0.104 and its hue 81°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.030 away. Black text reads best on it, at 13.60:1.

Hue familyOranges
Lightnesslight (86%)
Chromamoderately saturated (0.104)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text13.60:1
White text1.54:1

Values

HEX#F4CA80
RGBrgb(244, 202, 128)
HSLhsl(38, 84%, 73%)
OKLCHoklch(86% 0.104 80.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F4CA80 1.54:1 Fails Lc -28.3 Dividers and decoration only
Black text on #F4CA80 13.60:1 AAA Lc 78.8 Fine for body text
#F4CA80 text on white 1.54:1 Fails Lc 25.0 Dividers and decoration only
#F4CA80 text on black 13.60:1 AAA Lc -78.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FCF5E8

    oklch(97.2% 0.019 83.1)

  2. Step 100

    100

    #F7E8CE

    oklch(93.6% 0.038 81.5)

  3. Step 200

    200 (this color)

    #F4CA80

    oklch(86% 0.104 80.8)

  4. Step 300

    300

    #EDB750

    oklch(81% 0.134 80.9)

  5. Step 400

    400

    #CF9500

    oklch(70.7% 0.146 80.7)

  6. Step 500

    500

    #B17F00

    oklch(63% 0.13 80.8)

  7. Step 600

    600

    #956B00

    oklch(55.6% 0.115 81.4)

  8. Step 700

    700

    #7E5900

    oklch(49% 0.101 80.5)

  9. Step 800

    800

    #674900

    oklch(42.7% 0.088 81.6)

  10. Step 900

    900

    #573C00

    oklch(37.7% 0.078 80.1)

  11. Step 950

    950

    #342300

    oklch(27% 0.056 81.4)

Export this scale for Tailwind in the Tailwind colors tool

#F4CA80 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DCCA7A0.037
Deuteranopia (no green cones)#E6D4820.031
Tritanopia (no blue cones)#FFBDB80.090
Achromatopsia (no color)#D0D0D00.104

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F4CA80

    #F4CA80

    oklch(86% 0.104 80.8)

  • #B7D2FF

    #B7D2FF

    oklch(85.9% 0.069 260.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F4CA80

    #F4CA80

    oklch(86% 0.104 80.8)

  • #FFC19E

    #FFC19E

    oklch(85.9% 0.086 50.7)

  • #D4D886

    #D4D886

    oklch(86.1% 0.104 110.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F4CA80

    #F4CA80

    oklch(86% 0.104 80.8)

  • #96DCFF

    #96DCFF

    oklch(86% 0.085 230.7)

  • #D0C9FF

    #D0C9FF

    oklch(85.9% 0.075 290.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F4CA80

    #F4CA80

    oklch(86% 0.104 80.8)

  • #74E5ED

    #74E5ED

    oklch(85.9% 0.104 201.6)

  • #F0BBFB

    #F0BBFB

    oklch(86% 0.103 320.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F4CA80

    #F4CA80

    oklch(86% 0.104 80.8)

  • #85E7C8

    #85E7C8

    oklch(85.9% 0.103 171.3)

  • #B7D2FF

    #B7D2FF

    oklch(85.9% 0.069 260.6)

  • #FFB9D8

    #FFB9D8

    oklch(85.9% 0.089 350.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F4CA80, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F4CA80 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.