#F4C986

Closest named color: Sand (#E2CA76). oklch(85.9% 0.098 78), rgb(244, 201, 134).

Aa

Black text reads best on this color (13.54:1).

About this color

#F4C986 is a light, moderately saturated orange. In OKLCH its lightness is 86%, its chroma 0.098 and its hue 78°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.035 away. Black text reads best on it, at 13.54:1.

Hue familyOranges
Lightnesslight (86%)
Chromamoderately saturated (0.098)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text13.54:1
White text1.55:1

Values

HEX#F4C986
RGBrgb(244, 201, 134)
HSLhsl(37, 83%, 74%)
OKLCHoklch(85.9% 0.098 78)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F4C986 1.55:1 Fails Lc -28.6 Dividers and decoration only
Black text on #F4C986 13.54:1 AAA Lc 78.5 Fine for body text
#F4C986 text on white 1.55:1 Fails Lc 25.2 Dividers and decoration only
#F4C986 text on black 13.54:1 AAA Lc -77.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FCF4E9

    oklch(97% 0.017 76.1)

  2. Step 100

    100

    #F8E7CF

    oklch(93.5% 0.037 76.6)

  3. Step 200

    200 (this color)

    #F4C986

    oklch(85.9% 0.098 78)

  4. Step 300

    300

    #EDB65B

    oklch(80.9% 0.125 78)

  5. Step 400

    400

    #D29300

    oklch(70.7% 0.147 78.1)

  6. Step 500

    500

    #B47E00

    oklch(63.1% 0.131 78.5)

  7. Step 600

    600

    #986900

    oklch(55.6% 0.116 77.9)

  8. Step 700

    700

    #805800

    oklch(49.1% 0.102 78.1)

  9. Step 800

    800

    #694800

    oklch(42.7% 0.089 78.7)

  10. Step 900

    900

    #583B00

    oklch(37.6% 0.078 77.7)

  11. Step 950

    950

    #352200

    oklch(26.9% 0.056 77.8)

Export this scale for Tailwind in the Tailwind colors tool

#F4C986 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DAC9810.040
Deuteranopia (no green cones)#E5D4880.034
Tritanopia (no blue cones)#FFBDB80.082
Achromatopsia (no color)#CFCFCF0.098

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F4C986

    #F4C986

    oklch(85.9% 0.098 78)

  • #B4D3FF

    #B4D3FF

    oklch(85.9% 0.07 257.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F4C986

    #F4C986

    oklch(85.9% 0.098 78)

  • #FFC1A1

    #FFC1A1

    oklch(85.9% 0.084 48.5)

  • #D6D68A

    #D6D68A

    oklch(85.9% 0.097 108.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F4C986

    #F4C986

    oklch(85.9% 0.098 78)

  • #90DDFF

    #90DDFF

    oklch(86% 0.089 227.8)

  • #CDCAFF

    #CDCAFF

    oklch(85.9% 0.073 287.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F4C986

    #F4C986

    oklch(85.9% 0.098 78)

  • #7CE4E8

    #7CE4E8

    oklch(85.8% 0.097 198.8)

  • #ECBDFA

    #ECBDFA

    oklch(85.9% 0.097 318.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F4C986

    #F4C986

    oklch(85.9% 0.098 78)

  • #8EE6C4

    #8EE6C4

    oklch(86% 0.098 167.5)

  • #B4D3FF

    #B4D3FF

    oklch(85.9% 0.07 257.1)

  • #FFB8DB

    #FFB8DB

    oklch(85.8% 0.093 348.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F4C986, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F4C986 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.