#F3CB7E

Closest named color: Sand (#E2CA76). oklch(86% 0.106 82.9), rgb(243, 203, 126).

Aa

Black text reads best on this color (13.65:1).

About this color

#F3CB7E is a light, moderately saturated orange. In OKLCH its lightness is 86%, its chroma 0.106 and its hue 83°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.028 away. Black text reads best on it, at 13.65:1.

Hue familyOranges
Lightnesslight (86%)
Chromamoderately saturated (0.106)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text13.65:1
White text1.53:1

Values

HEX#F3CB7E
RGBrgb(243, 203, 126)
HSLhsl(39, 83%, 72%)
OKLCHoklch(86% 0.106 82.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F3CB7E 1.53:1 Fails Lc -28.1 Dividers and decoration only
Black text on #F3CB7E 13.65:1 AAA Lc 79.0 Fine for body text
#F3CB7E text on white 1.53:1 Fails Lc 24.8 Dividers and decoration only
#F3CB7E text on black 13.65:1 AAA Lc -78.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF5E8

    oklch(97.1% 0.018 86.1)

  2. Step 100

    100

    #F7E8CD

    oklch(93.6% 0.039 82.3)

  3. Step 200

    200 (this color)

    #F3CB7E

    oklch(86% 0.106 82.9)

  4. Step 300

    300

    #EBB84C

    oklch(80.9% 0.136 83.2)

  5. Step 400

    400

    #CC9600

    oklch(70.6% 0.145 82.8)

  6. Step 500

    500

    #AF8100

    oklch(63.2% 0.13 83.3)

  7. Step 600

    600

    #946C00

    oklch(55.7% 0.115 82.9)

  8. Step 700

    700

    #7C5A00

    oklch(49% 0.101 82.9)

  9. Step 800

    800

    #664900

    oklch(42.6% 0.088 82.4)

  10. Step 900

    900

    #553D00

    oklch(37.7% 0.077 83.5)

  11. Step 950

    950

    #342300

    oklch(27% 0.056 81.4)

Export this scale for Tailwind in the Tailwind colors tool

#F3CB7E with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DDCA780.034
Deuteranopia (no green cones)#E7D5800.029
Tritanopia (no blue cones)#FFBEB80.092
Achromatopsia (no color)#D0D0D00.106

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F3CB7E

    #F3CB7E

    oklch(86% 0.106 82.9)

  • #BAD2FF

    #BAD2FF

    oklch(86.1% 0.068 262.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F3CB7E

    #F3CB7E

    oklch(86% 0.106 82.9)

  • #FFC29C

    #FFC29C

    oklch(86% 0.087 53.2)

  • #D1D986

    #D1D986

    oklch(86% 0.106 113.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F3CB7E

    #F3CB7E

    oklch(86% 0.106 82.9)

  • #99DBFF

    #99DBFF

    oklch(86% 0.083 232.9)

  • #D2C9FF

    #D2C9FF

    oklch(86.1% 0.075 292.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F3CB7E

    #F3CB7E

    oklch(86% 0.106 82.9)

  • #72E6F0

    #72E6F0

    oklch(86.1% 0.106 202.9)

  • #F3BAFA

    #F3BAFA

    oklch(86.1% 0.106 322.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F3CB7E

    #F3CB7E

    oklch(86% 0.106 82.9)

  • #82E8CA

    #82E8CA

    oklch(86% 0.106 172.6)

  • #BAD2FF

    #BAD2FF

    oklch(86.1% 0.068 262.9)

  • #FFBAD6

    #FFBAD6

    oklch(86% 0.087 353)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F3CB7E, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F3CB7E in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.