#F1CD84

Closest named color: Sand (#E2CA76). oklch(86.3% 0.1 84.2), rgb(241, 205, 132).

Aa

Black text reads best on this color (13.80:1).

About this color

#F1CD84 is a light, moderately saturated orange. In OKLCH its lightness is 86%, its chroma 0.100 and its hue 84°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.029 away. Black text reads best on it, at 13.80:1.

Hue familyOranges
Lightnesslight (86%)
Chromamoderately saturated (0.100)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text13.80:1
White text1.52:1

Values

HEX#F1CD84
RGBrgb(241, 205, 132)
HSLhsl(40, 80%, 73%)
OKLCHoklch(86.3% 0.1 84.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F1CD84 1.52:1 Fails Lc -27.4 Dividers and decoration only
Black text on #F1CD84 13.80:1 AAA Lc 79.6 Fine for body text
#F1CD84 text on white 1.52:1 Fails Lc 24.2 Dividers and decoration only
#F1CD84 text on black 13.80:1 AAA Lc -79.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF5E9

    oklch(97.2% 0.017 84.6)

  2. Step 100

    100

    #F6E8CE

    oklch(93.5% 0.038 83)

  3. Step 200

    200 (this color)

    #F1CD84

    oklch(86.3% 0.1 84.2)

  4. Step 300

    300

    #E7B955

    oklch(80.8% 0.128 84.3)

  5. Step 400

    400

    #CB9700

    oklch(70.7% 0.145 83.8)

  6. Step 500

    500

    #AE8100

    oklch(63% 0.129 83.9)

  7. Step 600

    600

    #926C00

    oklch(55.5% 0.114 84.1)

  8. Step 700

    700

    #7B5B00

    oklch(49.1% 0.101 84.7)

  9. Step 800

    800

    #654A00

    oklch(42.7% 0.087 84.5)

  10. Step 900

    900

    #553D00

    oklch(37.7% 0.077 83.5)

  11. Step 950

    950

    #332400

    oklch(27.1% 0.056 85)

Export this scale for Tailwind in the Tailwind colors tool

#F1CD84 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DECC7E0.030
Deuteranopia (no green cones)#E7D5860.023
Tritanopia (no blue cones)#FFC1BB0.089
Achromatopsia (no color)#D1D1D10.100

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F1CD84

    #F1CD84

    oklch(86.3% 0.1 84.2)

  • #BCD2FF

    #BCD2FF

    oklch(86.2% 0.067 264.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F1CD84

    #F1CD84

    oklch(86.3% 0.1 84.2)

  • #FFC49D

    #FFC49D

    oklch(86.4% 0.085 54.8)

  • #D1DA8D

    #D1DA8D

    oklch(86.4% 0.1 113.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F1CD84

    #F1CD84

    oklch(86.3% 0.1 84.2)

  • #9EDBFF

    #9EDBFF

    oklch(86.3% 0.08 234.8)

  • #D4C9FF

    #D4C9FF

    oklch(86.3% 0.075 294.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F1CD84

    #F1CD84

    oklch(86.3% 0.1 84.2)

  • #7AE5F0

    #7AE5F0

    oklch(86.2% 0.1 204.3)

  • #F3BCF7

    #F3BCF7

    oklch(86.3% 0.099 324.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F1CD84

    #F1CD84

    oklch(86.3% 0.1 84.2)

  • #87E8CD

    #87E8CD

    oklch(86.4% 0.1 173.9)

  • #BCD2FF

    #BCD2FF

    oklch(86.2% 0.067 264.5)

  • #FFBCD6

    #FFBCD6

    oklch(86.4% 0.083 353.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F1CD84, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F1CD84 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.