#F1CB86

Closest named color: Sand (#E2CA76). oklch(86% 0.097 81.7), rgb(241, 203, 134).

Aa

Black text reads best on this color (13.62:1).

About this color

#F1CB86 is a light, moderately saturated orange. In OKLCH its lightness is 86%, its chroma 0.097 and its hue 82°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.030 away. Black text reads best on it, at 13.62:1.

Hue familyOranges
Lightnesslight (86%)
Chromamoderately saturated (0.097)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text13.62:1
White text1.54:1

Values

HEX#F1CB86
RGBrgb(241, 203, 134)
HSLhsl(39, 79%, 74%)
OKLCHoklch(86% 0.097 81.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F1CB86 1.54:1 Fails Lc -28.2 Dividers and decoration only
Black text on #F1CB86 13.62:1 AAA Lc 78.9 Fine for body text
#F1CB86 text on white 1.54:1 Fails Lc 24.9 Dividers and decoration only
#F1CB86 text on black 13.62:1 AAA Lc -78.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF5E9

    oklch(97.2% 0.017 84.6)

  2. Step 100

    100

    #F6E8CF

    oklch(93.6% 0.036 82.2)

  3. Step 200

    200 (this color)

    #F1CB86

    oklch(86% 0.097 81.7)

  4. Step 300

    300

    #E9B85A

    oklch(80.9% 0.125 81.6)

  5. Step 400

    400

    #CE9600

    oklch(70.8% 0.146 81.8)

  6. Step 500

    500

    #B08000

    oklch(63.1% 0.13 82.1)

  7. Step 600

    600

    #956B00

    oklch(55.6% 0.115 81.4)

  8. Step 700

    700

    #7D5A00

    oklch(49.1% 0.101 82.2)

  9. Step 800

    800

    #674900

    oklch(42.7% 0.088 81.6)

  10. Step 900

    900

    #563D00

    oklch(37.8% 0.078 82.4)

  11. Step 950

    950

    #342300

    oklch(27% 0.056 81.4)

Export this scale for Tailwind in the Tailwind colors tool

#F1CB86 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DCCB810.032
Deuteranopia (no green cones)#E5D4880.027
Tritanopia (no blue cones)#FFBFBA0.085
Achromatopsia (no color)#D0D0D00.097

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F1CB86

    #F1CB86

    oklch(86% 0.097 81.7)

  • #B8D2FF

    #B8D2FF

    oklch(86% 0.069 261.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F1CB86

    #F1CB86

    oklch(86% 0.097 81.7)

  • #FFC29D

    #FFC29D

    oklch(86% 0.086 52.5)

  • #D2D88C

    #D2D88C

    oklch(86% 0.098 112.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F1CB86

    #F1CB86

    oklch(86% 0.097 81.7)

  • #97DBFF

    #97DBFF

    oklch(85.9% 0.085 232.2)

  • #D1C9FF

    #D1C9FF

    oklch(86% 0.075 291.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F1CB86

    #F1CB86

    oklch(86% 0.097 81.7)

  • #7DE4EC

    #7DE4EC

    oklch(86% 0.097 202.1)

  • #EFBCF7

    #EFBCF7

    oklch(85.9% 0.097 321.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F1CB86

    #F1CB86

    oklch(86% 0.097 81.7)

  • #8BE6C9

    #8BE6C9

    oklch(86% 0.097 171.5)

  • #B8D2FF

    #B8D2FF

    oklch(86% 0.069 261.3)

  • #FFB9D7

    #FFB9D7

    oklch(85.9% 0.089 351.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F1CB86, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F1CB86 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.