#F1CA8D

Closest named color: Sand (#E2CA76). oklch(85.9% 0.09 78.3), rgb(241, 202, 141).

Aa

Black text reads best on this color (13.57:1).

About this color

#F1CA8D is a light, moderately saturated orange. In OKLCH its lightness is 86%, its chroma 0.090 and its hue 78°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.037 away. Black text reads best on it, at 13.57:1.

Hue familyOranges
Lightnesslight (86%)
Chromamoderately saturated (0.090)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text13.57:1
White text1.54:1

Values

HEX#F1CA8D
RGBrgb(241, 202, 141)
HSLhsl(37, 78%, 75%)
OKLCHoklch(85.9% 0.09 78.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F1CA8D 1.54:1 Fails Lc -28.5 Dividers and decoration only
Black text on #F1CA8D 13.57:1 AAA Lc 78.6 Fine for body text
#F1CA8D text on white 1.54:1 Fails Lc 25.1 Dividers and decoration only
#F1CA8D text on black 13.57:1 AAA Lc -78.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF4EA

    oklch(97% 0.015 77.1)

  2. Step 100

    100

    #F6E8D2

    oklch(93.6% 0.033 79.3)

  3. Step 200

    200 (this color)

    #F1CA8D

    oklch(85.9% 0.09 78.3)

  4. Step 300

    300

    #E9B766

    oklch(80.8% 0.115 78)

  5. Step 400

    400

    #D29300

    oklch(70.7% 0.147 78.1)

  6. Step 500

    500

    #B47E00

    oklch(63.1% 0.131 78.5)

  7. Step 600

    600

    #986900

    oklch(55.6% 0.116 77.9)

  8. Step 700

    700

    #805800

    oklch(49.1% 0.102 78.1)

  9. Step 800

    800

    #694800

    oklch(42.7% 0.089 78.7)

  10. Step 900

    900

    #583B00

    oklch(37.6% 0.078 77.7)

  11. Step 950

    950

    #352200

    oklch(26.9% 0.056 77.8)

Export this scale for Tailwind in the Tailwind colors tool

#F1CA8D with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DACA890.035
Deuteranopia (no green cones)#E3D48F0.031
Tritanopia (no blue cones)#FFBFBA0.076
Achromatopsia (no color)#D0D0D00.090

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F1CA8D

    #F1CA8D

    oklch(85.9% 0.09 78.3)

  • #B5D3FF

    #B5D3FF

    oklch(86% 0.07 257.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F1CA8D

    #F1CA8D

    oklch(85.9% 0.09 78.3)

  • #FFC1A1

    #FFC1A1

    oklch(85.9% 0.084 48.5)

  • #D5D690

    #D5D690

    oklch(85.9% 0.09 108.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F1CA8D

    #F1CA8D

    oklch(85.9% 0.09 78.3)

  • #90DDFF

    #90DDFF

    oklch(86% 0.089 227.8)

  • #CECAFF

    #CECAFF

    oklch(86% 0.073 288.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F1CA8D

    #F1CA8D

    oklch(85.9% 0.09 78.3)

  • #85E3E6

    #85E3E6

    oklch(85.9% 0.09 198.3)

  • #EABEF7

    #EABEF7

    oklch(85.8% 0.091 318.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F1CA8D

    #F1CA8D

    oklch(85.9% 0.09 78.3)

  • #94E4C6

    #94E4C6

    oklch(85.9% 0.09 168.6)

  • #B5D3FF

    #B5D3FF

    oklch(86% 0.07 257.9)

  • #FEB9DB

    #FEB9DB

    oklch(85.9% 0.09 348.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F1CA8D, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F1CA8D in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.