#F0CE8A

Closest named color: Sand (#E2CA76). oklch(86.5% 0.094 84), rgb(240, 206, 138).

Aa

Black text reads best on this color (13.90:1).

About this color

#F0CE8A is a light, moderately saturated orange. In OKLCH its lightness is 87%, its chroma 0.094 and its hue 84°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.033 away. Black text reads best on it, at 13.90:1.

Hue familyOranges
Lightnesslight (87%)
Chromamoderately saturated (0.094)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text13.90:1
White text1.51:1

Values

HEX#F0CE8A
RGBrgb(240, 206, 138)
HSLhsl(40, 77%, 74%)
OKLCHoklch(86.5% 0.094 84)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F0CE8A 1.51:1 Fails Lc -27.0 Dividers and decoration only
Black text on #F0CE8A 13.90:1 AAA Lc 80.0 Fine for body text
#F0CE8A text on white 1.51:1 Fails Lc 23.8 Dividers and decoration only
#F0CE8A text on black 13.90:1 AAA Lc -79.4 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF5EA

    oklch(97.2% 0.016 82.8)

  2. Step 100

    100

    #F5E8D0

    oklch(93.5% 0.035 82.9)

  3. Step 200

    200 (this color)

    #F0CE8A

    oklch(86.5% 0.094 84)

  4. Step 300

    300

    #E5BA5E

    oklch(80.9% 0.121 84.4)

  5. Step 400

    400

    #CB9700

    oklch(70.7% 0.145 83.8)

  6. Step 500

    500

    #AE8100

    oklch(63% 0.129 83.9)

  7. Step 600

    600

    #936C00

    oklch(55.6% 0.114 83.5)

  8. Step 700

    700

    #7B5B00

    oklch(49.1% 0.101 84.7)

  9. Step 800

    800

    #654A00

    oklch(42.7% 0.087 84.5)

  10. Step 900

    900

    #553D00

    oklch(37.7% 0.077 83.5)

  11. Step 950

    950

    #332400

    oklch(27.1% 0.056 85)

Export this scale for Tailwind in the Tailwind colors tool

#F0CE8A with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DECD850.028
Deuteranopia (no green cones)#E6D68C0.023
Tritanopia (no blue cones)#FFC3BD0.083
Achromatopsia (no color)#D2D2D20.094

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F0CE8A

    #F0CE8A

    oklch(86.5% 0.094 84)

  • #BDD3FF

    #BDD3FF

    oklch(86.5% 0.066 264.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F0CE8A

    #F0CE8A

    oklch(86.5% 0.094 84)

  • #FFC49F

    #FFC49F

    oklch(86.5% 0.084 53.4)

  • #D1DA92

    #D1DA92

    oklch(86.5% 0.094 114.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F0CE8A

    #F0CE8A

    oklch(86.5% 0.094 84)

  • #9FDCFF

    #9FDCFF

    oklch(86.5% 0.079 234)

  • #D5CAFF

    #D5CAFF

    oklch(86.5% 0.074 294.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F0CE8A

    #F0CE8A

    oklch(86.5% 0.094 84)

  • #82E5EF

    #82E5EF

    oklch(86.5% 0.094 204)

  • #F2BEF6

    #F2BEF6

    oklch(86.5% 0.094 324)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F0CE8A

    #F0CE8A

    oklch(86.5% 0.094 84)

  • #8EE7CE

    #8EE7CE

    oklch(86.5% 0.093 174.2)

  • #BDD3FF

    #BDD3FF

    oklch(86.5% 0.066 264.1)

  • #FFBDD6

    #FFBDD6

    oklch(86.6% 0.082 354.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F0CE8A, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F0CE8A in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.