#EFCB86

Closest named color: Sand (#E2CA76). oklch(85.8% 0.096 83), rgb(239, 203, 134).

Aa

Black text reads best on this color (13.55:1).

About this color

#EFCB86 is a light, moderately saturated orange. In OKLCH its lightness is 86%, its chroma 0.096 and its hue 83°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.028 away. Black text reads best on it, at 13.55:1.

Hue familyOranges
Lightnesslight (86%)
Chromamoderately saturated (0.096)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text13.55:1
White text1.54:1

Values

HEX#EFCB86
RGBrgb(239, 203, 134)
HSLhsl(39, 77%, 73%)
OKLCHoklch(85.8% 0.096 83)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFCB86 1.54:1 Fails Lc -28.5 Dividers and decoration only
Black text on #EFCB86 13.55:1 AAA Lc 78.6 Fine for body text
#EFCB86 text on white 1.54:1 Fails Lc 25.2 Dividers and decoration only
#EFCB86 text on black 13.55:1 AAA Lc -77.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF5E9

    oklch(97.2% 0.017 84.6)

  2. Step 100

    100

    #F6E8D0

    oklch(93.6% 0.035 81.3)

  3. Step 200

    200 (this color)

    #EFCB86

    oklch(85.8% 0.096 83)

  4. Step 300

    300

    #E7B95B

    oklch(80.9% 0.124 83.2)

  5. Step 400

    400

    #CC9600

    oklch(70.6% 0.145 82.8)

  6. Step 500

    500

    #AF8100

    oklch(63.2% 0.13 83.3)

  7. Step 600

    600

    #936C00

    oklch(55.6% 0.114 83.5)

  8. Step 700

    700

    #7C5A00

    oklch(49% 0.101 82.9)

  9. Step 800

    800

    #664A00

    oklch(42.8% 0.088 83.6)

  10. Step 900

    900

    #553D00

    oklch(37.7% 0.077 83.5)

  11. Step 950

    950

    #332300

    oklch(26.8% 0.055 83)

Export this scale for Tailwind in the Tailwind colors tool

#EFCB86 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DBCA810.031
Deuteranopia (no green cones)#E4D3880.024
Tritanopia (no blue cones)#FEBFBA0.086
Achromatopsia (no color)#D0D0D00.096

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFCB86

    #EFCB86

    oklch(85.8% 0.096 83)

  • #B8D1FF

    #B8D1FF

    oklch(85.8% 0.07 262.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFCB86

    #EFCB86

    oklch(85.8% 0.096 83)

  • #FFC19A

    #FFC19A

    oklch(85.8% 0.088 53.4)

  • #D0D78D

    #D0D78D

    oklch(85.7% 0.096 112.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFCB86

    #EFCB86

    oklch(85.8% 0.096 83)

  • #97DAFF

    #97DAFF

    oklch(85.7% 0.085 233.3)

  • #D2C7FF

    #D2C7FF

    oklch(85.7% 0.078 293.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFCB86

    #EFCB86

    oklch(85.8% 0.096 83)

  • #7DE3EC

    #7DE3EC

    oklch(85.7% 0.096 203)

  • #EFBBF5

    #EFBBF5

    oklch(85.7% 0.097 322.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFCB86

    #EFCB86

    oklch(85.8% 0.096 83)

  • #8AE5CA

    #8AE5CA

    oklch(85.7% 0.096 172.9)

  • #B8D1FF

    #B8D1FF

    oklch(85.8% 0.07 262.5)

  • #FFB9D5

    #FFB9D5

    oklch(85.8% 0.088 353.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFCB86, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFCB86 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.