#EFC787

Closest named color: Sand (#E2CA76). oklch(85% 0.093 78.8), rgb(239, 199, 135).

Aa

Black text reads best on this color (13.18:1).

About this color

#EFC787 is a light, moderately saturated orange. In OKLCH its lightness is 85%, its chroma 0.093 and its hue 79°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.031 away. Black text reads best on it, at 13.18:1.

Hue familyOranges
Lightnesslight (85%)
Chromamoderately saturated (0.093)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text13.18:1
White text1.59:1

Values

HEX#EFC787
RGBrgb(239, 199, 135)
HSLhsl(37, 76%, 73%)
OKLCHoklch(85% 0.093 78.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFC787 1.59:1 Fails Lc -30.2 Non-text elements, placeholder text
Black text on #EFC787 13.18:1 AAA Lc 77.0 Fine for body text
#EFC787 text on white 1.59:1 Fails Lc 26.7 Dividers and decoration only
#EFC787 text on black 13.18:1 AAA Lc -76.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF4EA

    oklch(97% 0.015 77.1)

  2. Step 100

    100

    #F7E8D1

    oklch(93.7% 0.035 78.7)

  3. Step 200

    200 (this color)

    #EFC787

    oklch(85% 0.093 78.8)

  4. Step 300

    300

    #EAB761

    oklch(80.9% 0.119 78.8)

  5. Step 400

    400

    #D19300

    oklch(70.6% 0.147 78.6)

  6. Step 500

    500

    #B47E00

    oklch(63.1% 0.131 78.5)

  7. Step 600

    600

    #976A00

    oklch(55.7% 0.116 79.3)

  8. Step 700

    700

    #805800

    oklch(49.1% 0.102 78.1)

  9. Step 800

    800

    #694800

    oklch(42.7% 0.089 78.7)

  10. Step 900

    900

    #583C00

    oklch(37.8% 0.079 79.1)

  11. Step 950

    950

    #352200

    oklch(26.9% 0.056 77.8)

Export this scale for Tailwind in the Tailwind colors tool

#EFC787 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D7C7820.037
Deuteranopia (no green cones)#E1D1890.031
Tritanopia (no blue cones)#FFBBB70.082
Achromatopsia (no color)#CDCDCD0.093

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFC787

    #EFC787

    oklch(85% 0.093 78.8)

  • #B1D0FF

    #B1D0FF

    oklch(85.1% 0.074 258.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFC787

    #EFC787

    oklch(85% 0.093 78.8)

  • #FFBD9A

    #FFBD9A

    oklch(85.1% 0.09 49)

  • #D2D38B

    #D2D38B

    oklch(84.9% 0.093 108.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFC787

    #EFC787

    oklch(85% 0.093 78.8)

  • #8ADAFE

    #8ADAFE

    oklch(85% 0.093 228.4)

  • #CBC6FF

    #CBC6FF

    oklch(85% 0.079 288.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFC787

    #EFC787

    oklch(85% 0.093 78.8)

  • #7EE1E4

    #7EE1E4

    oklch(85.1% 0.093 198.1)

  • #E8BBF5

    #E8BBF5

    oklch(85% 0.092 318.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFC787

    #EFC787

    oklch(85% 0.093 78.8)

  • #8EE2C3

    #8EE2C3

    oklch(85% 0.093 168.7)

  • #B1D0FF

    #B1D0FF

    oklch(85.1% 0.074 258.6)

  • #FDB5D8

    #FDB5D8

    oklch(85% 0.094 348.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFC787, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFC787 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.