#BFDCF3

Closest named color: Powder Blue (#B0E0E6). oklch(88.1% 0.044 242), rgb(191, 220, 243).

Aa

Black text reads best on this color (14.74:1).

About this color

#BFDCF3 is a light, muted blue. In OKLCH its lightness is 88%, its chroma 0.044 and its hue 242°. Its hue sits on the cool side of the wheel. The nearest named color is Powder Blue (#B0E0E6), ΔE 0.030 away. Black text reads best on it, at 14.74:1.

Hue familyBlues
Lightnesslight (88%)
Chromamuted (0.044)
Temperaturecool
Nearest namePowder Blue (#B0E0E6)
Black text14.74:1
White text1.42:1

Values

HEX#BFDCF3
RGBrgb(191, 220, 243)
HSLhsl(207, 68%, 85%)
OKLCHoklch(88.1% 0.044 242)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BFDCF3 1.42:1 Fails Lc -23.2 Dividers and decoration only
Black text on #BFDCF3 14.74:1 AAA Lc 83.3 Fine for body text
#BFDCF3 text on white 1.42:1 Fails Lc 20.4 Dividers and decoration only
#BFDCF3 text on black 14.74:1 AAA Lc -83.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F1F6FA

    oklch(97.1% 0.008 241.7)

  2. Step 100

    100

    #E1EBF4

    oklch(93.5% 0.016 245.1)

  3. Step 200

    200 (this color)

    #BFDCF3

    oklch(88.1% 0.044 242)

  4. Step 300

    300

    #A1C6E3

    oklch(80.9% 0.057 242)

  5. Step 400

    400

    #6BA8D5

    oklch(70.8% 0.092 241.7)

  6. Step 500

    500

    #3F91CA

    oklch(63.1% 0.117 242.3)

  7. Step 600

    600

    #127AB6

    oklch(55.5% 0.126 242)

  8. Step 700

    700

    #00679C

    oklch(49.2% 0.116 241.5)

  9. Step 800

    800

    #08547F

    oklch(42.7% 0.097 241.7)

  10. Step 900

    900

    #144666

    oklch(37.8% 0.075 241.4)

  11. Step 950

    950

    #0E293C

    oklch(27% 0.048 242.2)

Export this scale for Tailwind in the Tailwind colors tool

#BFDCF3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D3DBF40.025
Deuteranopia (no green cones)#CCD6F30.021
Tritanopia (no blue cones)#B1E2E30.036
Achromatopsia (no color)#D8D8D80.044

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BFDCF3

    #BFDCF3

    oklch(88.1% 0.044 242)

  • #EED2BB

    #EED2BB

    oklch(88.1% 0.044 61.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BFDCF3

    #BFDCF3

    oklch(88.1% 0.044 242)

  • #B7E0E9

    #B7E0E9

    oklch(88% 0.044 212.5)

  • #CDD7F6

    #CDD7F6

    oklch(88.1% 0.044 271.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BFDCF3

    #BFDCF3

    oklch(88.1% 0.044 242)

  • #F4CEC6

    #F4CEC6

    oklch(88.2% 0.044 31.9)

  • #E2D7B7

    #E2D7B7

    oklch(88% 0.044 91.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BFDCF3

    #BFDCF3

    oklch(88.1% 0.044 242)

  • #F2CCD5

    #F2CCD5

    oklch(88% 0.044 2.1)

  • #D2DDBD

    #D2DDBD

    oklch(88.1% 0.044 122.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BFDCF3

    #BFDCF3

    oklch(88.1% 0.044 242)

  • #EACDE5

    #EACDE5

    oklch(88% 0.045 331.7)

  • #EED2BB

    #EED2BB

    oklch(88.1% 0.044 61.6)

  • #C3E1CA

    #C3E1CA

    oklch(88.1% 0.045 152.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BFDCF3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BFDCF3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.