#EDFDF6

Closest named color: Honeydew (#F0FFF0). oklch(98% 0.019 167.9), rgb(237, 253, 246).

Aa

Black text reads best on this color (19.98:1).

About this color

#EDFDF6 is a very light close to neutral grey. In OKLCH its lightness is 98%, its chroma 0.019. It has too little chroma to lean warm or cool. The nearest named color is Honeydew (#F0FFF0), ΔE 0.011 away. Black text reads best on it, at 19.98:1.

Hue familyNeutrals
Lightnessvery light (98%)
Chromaclose to neutral grey (0.019)
Temperatureneutral
Nearest nameHoneydew (#F0FFF0)
Black text19.98:1
White text1.05:1

Values

HEX#EDFDF6
RGBrgb(237, 253, 246)
HSLhsl(154, 80%, 96%)
OKLCHoklch(98% 0.019 167.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDFDF6 1.05:1 Fails Lc 0.0 Not readable
Black text on #EDFDF6 19.98:1 AAA Lc 102.6 Preferred for body text
#EDFDF6 text on white 1.05:1 Fails Lc 0.0 Not readable
#EDFDF6 text on black 19.98:1 AAA Lc -104.1 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #EDFDF6

    oklch(98% 0.019 167.9)

  2. Step 100

    100

    #E6EBE9

    oklch(93.6% 0.006 170.4)

  3. Step 200

    200

    #D1DCD7

    oklch(88.5% 0.014 167.1)

  4. Step 300

    300

    #B2C6BD

    oklch(80.9% 0.025 166.9)

  5. Step 400

    400

    #8AA99C

    oklch(70.8% 0.039 167.9)

  6. Step 500

    500

    #6C9484

    oklch(63.2% 0.05 168.1)

  7. Step 600

    600

    #537E6D

    oklch(55.6% 0.055 167.6)

  8. Step 700

    700

    #436A5B

    oklch(49% 0.051 168.1)

  9. Step 800

    800

    #38574A

    oklch(42.8% 0.043 166.3)

  10. Step 900

    900

    #30473E

    oklch(37.6% 0.033 168.3)

  11. Step 950

    950

    #1D2A24

    oklch(27.1% 0.021 164.8)

Export this scale for Tailwind in the Tailwind colors tool

#EDFDF6 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FCFBF60.019
Deuteranopia (no green cones)#F9F8F60.019
Tritanopia (no blue cones)#EAFDFB0.007
Achromatopsia (no color)#F9F9F90.019

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDFDF6

    #EDFDF6

    oklch(98% 0.019 167.9)

  • #FFF6FA

    #FFF6FA

    oklch(98.1% 0.011 348.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDFDF6

    #EDFDF6

    oklch(98% 0.019 167.9)

  • #F2FCEF

    #F2FCEF

    oklch(98% 0.02 138.4)

  • #EBFDFD

    #EBFDFD

    oklch(98.1% 0.019 196.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDFDF6

    #EDFDF6

    oklch(98% 0.019 167.9)

  • #FDF6FF

    #FDF6FF

    oklch(98.1% 0.014 318.7)

  • #FFF6F6

    #FFF6F6

    oklch(98% 0.01 17.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDFDF6

    #EDFDF6

    oklch(98% 0.019 167.9)

  • #F8F8FF

    #F8F8FF

    oklch(98.1% 0.009 286.2)

  • #FFF7F3

    #FFF7F3

    oklch(98.1% 0.01 48.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDFDF6

    #EDFDF6

    oklch(98% 0.019 167.9)

  • #F5F9FF

    #F5F9FF

    oklch(98.1% 0.009 258.3)

  • #FFF6FA

    #FFF6FA

    oklch(98.1% 0.011 348.4)

  • #FFF7EC

    #FFF7EC

    oklch(97.9% 0.017 76.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDFDF6, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDFDF6 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.