#EDD482

Closest named color: Sandy (#F1DA7A). oklch(87.3% 0.106 93), rgb(237, 212, 130).

Aa

Black text reads best on this color (14.34:1).

About this color

#EDD482 is a light, moderately saturated yellow. In OKLCH its lightness is 87%, its chroma 0.106 and its hue 93°. Its hue sits on the warm side of the wheel. The nearest named color is Sandy (#F1DA7A), ΔE 0.021 away. Black text reads best on it, at 14.34:1.

Hue familyYellows
Lightnesslight (87%)
Chromamoderately saturated (0.106)
Temperaturewarm
Nearest nameSandy (#F1DA7A)
Black text14.34:1
White text1.46:1

Values

HEX#EDD482
RGBrgb(237, 212, 130)
HSLhsl(46, 75%, 72%)
OKLCHoklch(87.3% 0.106 93)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDD482 1.46:1 Fails Lc -25.0 Dividers and decoration only
Black text on #EDD482 14.34:1 AAA Lc 81.7 Fine for body text
#EDD482 text on white 1.46:1 Fails Lc 22.0 Dividers and decoration only
#EDD482 text on black 14.34:1 AAA Lc -81.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5E8

    oklch(97% 0.018 92.7)

  2. Step 100

    100

    #F3EACD

    oklch(93.7% 0.039 92.7)

  3. Step 200

    200 (this color)

    #EDD482

    oklch(87.3% 0.106 93)

  4. Step 300

    300

    #DFBE4C

    oklch(80.9% 0.136 92.9)

  5. Step 400

    400

    #C09D00

    oklch(70.7% 0.145 92.8)

  6. Step 500

    500

    #A48600

    oklch(63% 0.129 93)

  7. Step 600

    600

    #8A7100

    oklch(55.6% 0.114 93.5)

  8. Step 700

    700

    #745E00

    oklch(49% 0.1 92.9)

  9. Step 800

    800

    #5F4D00

    oklch(42.6% 0.087 93.4)

  10. Step 900

    900

    #504000

    oklch(37.8% 0.077 92.8)

  11. Step 950

    950

    #302500

    oklch(26.9% 0.055 91.9)

Export this scale for Tailwind in the Tailwind colors tool

#EDD482 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E4D17C0.017
Deuteranopia (no green cones)#EBD9850.012
Tritanopia (no blue cones)#FCC8C00.097
Achromatopsia (no color)#D5D5D50.106

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDD482

    #EDD482

    oklch(87.3% 0.106 93)

  • #C7D3FF

    #C7D3FF

    oklch(87.2% 0.062 273.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDD482

    #EDD482

    oklch(87.3% 0.106 93)

  • #FFC999

    #FFC999

    oklch(87.3% 0.088 62.9)

  • #C8E192

    #C8E192

    oklch(87.3% 0.106 122.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDD482

    #EDD482

    oklch(87.3% 0.106 93)

  • #AFDBFF

    #AFDBFF

    oklch(87.2% 0.068 243.3)

  • #DFCAFF

    #DFCAFF

    oklch(87.3% 0.075 302.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDD482

    #EDD482

    oklch(87.3% 0.106 93)

  • #7AE8FF

    #7AE8FF

    oklch(87.4% 0.106 213)

  • #FFBCF3

    #FFBCF3

    oklch(87.3% 0.104 332.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDD482

    #EDD482

    oklch(87.3% 0.106 93)

  • #7DECDC

    #7DECDC

    oklch(87.3% 0.105 183.4)

  • #C7D3FF

    #C7D3FF

    oklch(87.2% 0.062 273.1)

  • #FFC2D1

    #FFC2D1

    oklch(87.3% 0.072 2.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDD482, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDD482 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.