#EDD285

Closest named color: Sandy (#F1DA7A). oklch(87% 0.101 90.8), rgb(237, 210, 133).

Aa

Black text reads best on this color (14.15:1).

About this color

#EDD285 is a light, moderately saturated yellow. In OKLCH its lightness is 87%, its chroma 0.101 and its hue 91°. Its hue sits on the warm side of the wheel. The nearest named color is Sandy (#F1DA7A), ΔE 0.028 away. Black text reads best on it, at 14.15:1.

Hue familyYellows
Lightnesslight (87%)
Chromamoderately saturated (0.101)
Temperaturewarm
Nearest nameSandy (#F1DA7A)
Black text14.15:1
White text1.48:1

Values

HEX#EDD285
RGBrgb(237, 210, 133)
HSLhsl(44, 74%, 73%)
OKLCHoklch(87% 0.101 90.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDD285 1.48:1 Fails Lc -25.8 Dividers and decoration only
Black text on #EDD285 14.15:1 AAA Lc 81.0 Fine for body text
#EDD285 text on white 1.48:1 Fails Lc 22.7 Dividers and decoration only
#EDD285 text on black 14.15:1 AAA Lc -80.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF5E9

    oklch(97.1% 0.017 88)

  2. Step 100

    100

    #F3E9CE

    oklch(93.5% 0.037 90.1)

  3. Step 200

    200 (this color)

    #EDD285

    oklch(87% 0.101 90.8)

  4. Step 300

    300

    #E0BD53

    oklch(80.9% 0.13 90.9)

  5. Step 400

    400

    #C29C00

    oklch(70.7% 0.145 91.2)

  6. Step 500

    500

    #A78500

    oklch(63.1% 0.129 90.6)

  7. Step 600

    600

    #8C7000

    oklch(55.6% 0.114 91.4)

  8. Step 700

    700

    #765E00

    oklch(49.2% 0.101 91.4)

  9. Step 800

    800

    #614C00

    oklch(42.6% 0.087 90.4)

  10. Step 900

    900

    #513F00

    oklch(37.6% 0.077 90.4)

  11. Step 950

    950

    #312500

    oklch(27.1% 0.055 90.3)

Export this scale for Tailwind in the Tailwind colors tool

#EDD285 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E2CF7F0.020
Deuteranopia (no green cones)#E9D7880.013
Tritanopia (no blue cones)#FCC7BF0.091
Achromatopsia (no color)#D4D4D40.101

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDD285

    #EDD285

    oklch(87% 0.101 90.8)

  • #C4D3FF

    #C4D3FF

    oklch(87% 0.063 270.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDD285

    #EDD285

    oklch(87% 0.101 90.8)

  • #FFC799

    #FFC799

    oklch(86.9% 0.088 60.7)

  • #CADF93

    #CADF93

    oklch(87% 0.101 121.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDD285

    #EDD285

    oklch(87% 0.101 90.8)

  • #AADBFF

    #AADBFF

    oklch(86.9% 0.071 240.5)

  • #DCC9FF

    #DCC9FF

    oklch(86.9% 0.076 300.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDD285

    #EDD285

    oklch(87% 0.101 90.8)

  • #7DE6FA

    #7DE6FA

    oklch(86.9% 0.101 211.4)

  • #FBBCF3

    #FBBCF3

    oklch(86.9% 0.101 330.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDD285

    #EDD285

    oklch(87% 0.101 90.8)

  • #83EAD8

    #83EAD8

    oklch(86.9% 0.1 181.3)

  • #C4D3FF

    #C4D3FF

    oklch(87% 0.063 270.3)

  • #FFC0D1

    #FFC0D1

    oklch(86.9% 0.075 0.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDD285, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDD285 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.