#EDCD6F

Closest named color: Sand (#E2CA76). oklch(85.6% 0.119 91), rgb(237, 205, 111).

Aa

Black text reads best on this color (13.56:1).

About this color

#EDCD6F is a light, moderately saturated yellow. In OKLCH its lightness is 86%, its chroma 0.119 and its hue 91°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.020 away. Black text reads best on it, at 13.56:1.

Hue familyYellows
Lightnesslight (86%)
Chromamoderately saturated (0.119)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text13.56:1
White text1.54:1

Values

HEX#EDCD6F
RGBrgb(237, 205, 111)
HSLhsl(45, 78%, 68%)
OKLCHoklch(85.6% 0.119 91)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDCD6F 1.54:1 Fails Lc -28.5 Dividers and decoration only
Black text on #EDCD6F 13.56:1 AAA Lc 78.6 Fine for body text
#EDCD6F text on white 1.54:1 Fails Lc 25.1 Dividers and decoration only
#EDCD6F text on black 13.56:1 AAA Lc -77.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF5E6

    oklch(97% 0.02 91.6)

  2. Step 100

    100

    #F5E9C9

    oklch(93.5% 0.044 89.9)

  3. Step 200

    200 (this color)

    #EDCD6F

    oklch(85.6% 0.119 91)

  4. Step 300

    300

    #E6BC2F

    oklch(81% 0.153 90.9)

  5. Step 400

    400

    #C29C00

    oklch(70.7% 0.145 91.2)

  6. Step 500

    500

    #A78500

    oklch(63.1% 0.129 90.6)

  7. Step 600

    600

    #8C7000

    oklch(55.6% 0.114 91.4)

  8. Step 700

    700

    #765E00

    oklch(49.2% 0.101 91.4)

  9. Step 800

    800

    #614C00

    oklch(42.6% 0.087 90.4)

  10. Step 900

    900

    #513F00

    oklch(37.6% 0.077 90.4)

  11. Step 950

    950

    #312500

    oklch(27.1% 0.055 90.3)

Export this scale for Tailwind in the Tailwind colors tool

#EDCD6F with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DFCA670.024
Deuteranopia (no green cones)#E7D4730.018
Tritanopia (no blue cones)#FEC0B70.108
Achromatopsia (no color)#D0D0D00.119

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDCD6F

    #EDCD6F

    oklch(85.6% 0.119 91)

  • #BECEFF

    #BECEFF

    oklch(85.6% 0.071 270.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDCD6F

    #EDCD6F

    oklch(85.6% 0.119 91)

  • #FFC18E

    #FFC18E

    oklch(85.6% 0.097 60.4)

  • #C4DC81

    #C4DC81

    oklch(85.6% 0.119 121)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDCD6F

    #EDCD6F

    oklch(85.6% 0.119 91)

  • #A2D7FF

    #A2D7FF

    oklch(85.6% 0.078 241.4)

  • #D9C4FF

    #D9C4FF

    oklch(85.7% 0.084 300.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDCD6F

    #EDCD6F

    oklch(85.6% 0.119 91)

  • #60E5FC

    #60E5FC

    oklch(85.7% 0.119 210.8)

  • #FDB3F4

    #FDB3F4

    oklch(85.6% 0.119 330.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDCD6F

    #EDCD6F

    oklch(85.6% 0.119 91)

  • #67E9D4

    #67E9D4

    oklch(85.5% 0.119 181.1)

  • #BECEFF

    #BECEFF

    oklch(85.6% 0.071 270.7)

  • #FFB9CC

    #FFB9CC

    oklch(85.6% 0.084 1.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDCD6F, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDCD6F in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.