#EDCCB1

Closest named color: Pale Oak (#DBCFB0). oklch(86.6% 0.052 61.3), rgb(237, 204, 177).

Aa

Black text reads best on this color (13.87:1).

About this color

#EDCCB1 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.052 and its hue 61°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.027 away. Black text reads best on it, at 13.87:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.052)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.87:1
White text1.51:1

Values

HEX#EDCCB1
RGBrgb(237, 204, 177)
HSLhsl(27, 63%, 81%)
OKLCHoklch(86.6% 0.052 61.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDCCB1 1.51:1 Fails Lc -27.1 Dividers and decoration only
Black text on #EDCCB1 13.87:1 AAA Lc 79.8 Fine for body text
#EDCCB1 text on white 1.51:1 Fails Lc 23.9 Dividers and decoration only
#EDCCB1 text on black 13.87:1 AAA Lc -79.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4EF

    oklch(97% 0.009 62.6)

  2. Step 100

    100

    #F4E7DD

    oklch(93.6% 0.02 60.2)

  3. Step 200

    200 (this color)

    #EDCCB1

    oklch(86.6% 0.052 61.3)

  4. Step 300

    300

    #E1B795

    oklch(80.8% 0.067 60.6)

  5. Step 400

    400

    #D19158

    oklch(70.8% 0.107 61.4)

  6. Step 500

    500

    #C3731C

    oklch(63% 0.136 61.3)

  7. Step 600

    600

    #A85E00

    oklch(55.6% 0.129 60.9)

  8. Step 700

    700

    #8E4F00

    oklch(49.2% 0.114 61.3)

  9. Step 800

    800

    #754000

    oklch(42.8% 0.099 61.2)

  10. Step 900

    900

    #623500

    oklch(37.8% 0.087 61.6)

  11. Step 950

    950

    #3A1F04

    oklch(27% 0.057 61.5)

Export this scale for Tailwind in the Tailwind colors tool

#EDCCB1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6CEAF0.033
Deuteranopia (no green cones)#DED5B10.030
Tritanopia (no blue cones)#F8C5C40.040
Achromatopsia (no color)#D2D2D20.052

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDCCB1

    #EDCCB1

    oklch(86.6% 0.052 61.3)

  • #B6D8F3

    #B6D8F3

    oklch(86.6% 0.052 242.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDCCB1

    #EDCCB1

    oklch(86.6% 0.052 61.3)

  • #F3C7BE

    #F3C7BE

    oklch(86.5% 0.052 31.6)

  • #DFD3AD

    #DFD3AD

    oklch(86.7% 0.052 92.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDCCB1

    #EDCCB1

    oklch(86.6% 0.052 61.3)

  • #ACDDE7

    #ACDDE7

    oklch(86.7% 0.052 211.5)

  • #C6D2F6

    #C6D2F6

    oklch(86.6% 0.052 270.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDCCB1

    #EDCCB1

    oklch(86.6% 0.052 61.3)

  • #AEDFD5

    #AEDFD5

    oklch(86.7% 0.053 181.1)

  • #D9CCF0

    #D9CCF0

    oklch(86.7% 0.051 301.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDCCB1

    #EDCCB1

    oklch(86.6% 0.052 61.3)

  • #BBDDC2

    #BBDDC2

    oklch(86.5% 0.052 151.3)

  • #B6D8F3

    #B6D8F3

    oklch(86.6% 0.052 242.2)

  • #E8C7E3

    #E8C7E3

    oklch(86.6% 0.052 331.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDCCB1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDCCB1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.