#EDCB8D

Closest named color: Sand (#E2CA76). oklch(85.7% 0.088 82), rgb(237, 203, 141).

Aa

Black text reads best on this color (13.52:1).

About this color

#EDCB8D is a light, moderately saturated orange. In OKLCH its lightness is 86%, its chroma 0.088 and its hue 82°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.032 away. Black text reads best on it, at 13.52:1.

Hue familyOranges
Lightnesslight (86%)
Chromamoderately saturated (0.088)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text13.52:1
White text1.55:1

Values

HEX#EDCB8D
RGBrgb(237, 203, 141)
HSLhsl(39, 73%, 74%)
OKLCHoklch(85.7% 0.088 82)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDCB8D 1.55:1 Fails Lc -28.7 Dividers and decoration only
Black text on #EDCB8D 13.52:1 AAA Lc 78.4 Fine for body text
#EDCB8D text on white 1.55:1 Fails Lc 25.3 Dividers and decoration only
#EDCB8D text on black 13.52:1 AAA Lc -77.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF5EA

    oklch(97.2% 0.016 82.8)

  2. Step 100

    100

    #F5E8D2

    oklch(93.6% 0.032 81)

  3. Step 200

    200 (this color)

    #EDCB8D

    oklch(85.7% 0.088 82)

  4. Step 300

    300

    #E5B967

    oklch(80.8% 0.113 81.6)

  5. Step 400

    400

    #CD9600

    oklch(70.7% 0.146 82.3)

  6. Step 500

    500

    #B08000

    oklch(63.1% 0.13 82.1)

  7. Step 600

    600

    #946B00

    oklch(55.5% 0.114 82)

  8. Step 700

    700

    #7D5A00

    oklch(49.1% 0.101 82.2)

  9. Step 800

    800

    #674900

    oklch(42.7% 0.088 81.6)

  10. Step 900

    900

    #563D00

    oklch(37.8% 0.078 82.4)

  11. Step 950

    950

    #342300

    oklch(27% 0.056 81.4)

Export this scale for Tailwind in the Tailwind colors tool

#EDCB8D with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DACA890.029
Deuteranopia (no green cones)#E3D38F0.023
Tritanopia (no blue cones)#FCC0BB0.078
Achromatopsia (no color)#CFCFCF0.088

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDCB8D

    #EDCB8D

    oklch(85.7% 0.088 82)

  • #B7D1FF

    #B7D1FF

    oklch(85.7% 0.07 261.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDCB8D

    #EDCB8D

    oklch(85.7% 0.088 82)

  • #FFC09B

    #FFC09B

    oklch(85.6% 0.088 51.6)

  • #D1D693

    #D1D693

    oklch(85.6% 0.087 111.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDCB8D

    #EDCB8D

    oklch(85.7% 0.088 82)

  • #95DBFF

    #95DBFF

    oklch(85.8% 0.086 231.5)

  • #D0C8FF

    #D0C8FF

    oklch(85.8% 0.076 291.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDCB8D

    #EDCB8D

    oklch(85.7% 0.088 82)

  • #86E2E9

    #86E2E9

    oklch(85.8% 0.088 201.9)

  • #ECBDF3

    #ECBDF3

    oklch(85.7% 0.089 322)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDCB8D

    #EDCB8D

    oklch(85.7% 0.088 82)

  • #92E3C9

    #92E3C9

    oklch(85.6% 0.088 171.8)

  • #B7D1FF

    #B7D1FF

    oklch(85.7% 0.07 261.8)

  • #FEB9D6

    #FEB9D6

    oklch(85.8% 0.087 352.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDCB8D, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDCB8D in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.