#EDCA8D

Closest named color: Sand (#E2CA76). oklch(85.5% 0.087 81), rgb(237, 202, 141).

Aa

Black text reads best on this color (13.43:1).

About this color

#EDCA8D is a light, moderately saturated orange. In OKLCH its lightness is 86%, its chroma 0.087 and its hue 81°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.033 away. Black text reads best on it, at 13.43:1.

Hue familyOranges
Lightnesslight (86%)
Chromamoderately saturated (0.087)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text13.43:1
White text1.56:1

Values

HEX#EDCA8D
RGBrgb(237, 202, 141)
HSLhsl(38, 73%, 74%)
OKLCHoklch(85.5% 0.087 81)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDCA8D 1.56:1 Fails Lc -29.1 Dividers and decoration only
Black text on #EDCA8D 13.43:1 AAA Lc 78.1 Fine for body text
#EDCA8D text on white 1.56:1 Fails Lc 25.7 Dividers and decoration only
#EDCA8D text on black 13.43:1 AAA Lc -77.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF5EA

    oklch(97.2% 0.016 82.8)

  2. Step 100

    100

    #F5E8D2

    oklch(93.6% 0.032 81)

  3. Step 200

    200 (this color)

    #EDCA8D

    oklch(85.5% 0.087 81)

  4. Step 300

    300

    #E6B968

    oklch(80.9% 0.112 80.8)

  5. Step 400

    400

    #CF9500

    oklch(70.7% 0.146 80.7)

  6. Step 500

    500

    #B17F00

    oklch(63% 0.13 80.8)

  7. Step 600

    600

    #956B00

    oklch(55.6% 0.115 81.4)

  8. Step 700

    700

    #7E5900

    oklch(49% 0.101 80.5)

  9. Step 800

    800

    #674900

    oklch(42.7% 0.088 81.6)

  10. Step 900

    900

    #563C00

    oklch(37.6% 0.078 81.1)

  11. Step 950

    950

    #342300

    oklch(27% 0.056 81.4)

Export this scale for Tailwind in the Tailwind colors tool

#EDCA8D with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D9CA890.030
Deuteranopia (no green cones)#E2D28F0.024
Tritanopia (no blue cones)#FCBFBA0.077
Achromatopsia (no color)#CFCFCF0.087

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDCA8D

    #EDCA8D

    oklch(85.5% 0.087 81)

  • #B5D1FF

    #B5D1FF

    oklch(85.6% 0.071 260.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDCA8D

    #EDCA8D

    oklch(85.5% 0.087 81)

  • #FFBF9B

    #FFBF9B

    oklch(85.5% 0.088 50.5)

  • #D1D592

    #D1D592

    oklch(85.4% 0.087 111)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDCA8D

    #EDCA8D

    oklch(85.5% 0.087 81)

  • #93DAFF

    #93DAFF

    oklch(85.5% 0.088 231.9)

  • #CFC7FF

    #CFC7FF

    oklch(85.5% 0.078 291.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDCA8D

    #EDCA8D

    oklch(85.5% 0.087 81)

  • #86E1E7

    #86E1E7

    oklch(85.5% 0.088 201.1)

  • #EABDF3

    #EABDF3

    oklch(85.5% 0.088 320.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDCA8D

    #EDCA8D

    oklch(85.5% 0.087 81)

  • #93E2C8

    #93E2C8

    oklch(85.4% 0.086 171.4)

  • #B5D1FF

    #B5D1FF

    oklch(85.6% 0.071 260.3)

  • #FDB8D6

    #FDB8D6

    oklch(85.5% 0.088 351.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDCA8D, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDCA8D in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.