#EDCA8A

Closest named color: Sand (#E2CA76). oklch(85.5% 0.091 82), rgb(237, 202, 138).

Aa

Black text reads best on this color (13.41:1).

About this color

#EDCA8A is a light, moderately saturated orange. In OKLCH its lightness is 85%, its chroma 0.091 and its hue 82°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.030 away. Black text reads best on it, at 13.41:1.

Hue familyOranges
Lightnesslight (85%)
Chromamoderately saturated (0.091)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text13.41:1
White text1.56:1

Values

HEX#EDCA8A
RGBrgb(237, 202, 138)
HSLhsl(39, 73%, 74%)
OKLCHoklch(85.5% 0.091 82)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDCA8A 1.56:1 Fails Lc -29.2 Dividers and decoration only
Black text on #EDCA8A 13.41:1 AAA Lc 78.0 Fine for body text
#EDCA8A text on white 1.56:1 Fails Lc 25.8 Dividers and decoration only
#EDCA8A text on black 13.41:1 AAA Lc -77.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF5EA

    oklch(97.2% 0.016 82.8)

  2. Step 100

    100

    #F5E8D1

    oklch(93.5% 0.034 82)

  3. Step 200

    200 (this color)

    #EDCA8A

    oklch(85.5% 0.091 82)

  4. Step 300

    300

    #E6B963

    oklch(80.9% 0.117 82)

  5. Step 400

    400

    #CD9600

    oklch(70.7% 0.146 82.3)

  6. Step 500

    500

    #B08000

    oklch(63.1% 0.13 82.1)

  7. Step 600

    600

    #946B00

    oklch(55.5% 0.114 82)

  8. Step 700

    700

    #7D5A00

    oklch(49.1% 0.101 82.2)

  9. Step 800

    800

    #674900

    oklch(42.7% 0.088 81.6)

  10. Step 900

    900

    #563D00

    oklch(37.8% 0.078 82.4)

  11. Step 950

    950

    #342300

    oklch(27% 0.056 81.4)

Export this scale for Tailwind in the Tailwind colors tool

#EDCA8A with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DAC9850.029
Deuteranopia (no green cones)#E2D28C0.024
Tritanopia (no blue cones)#FCBFBA0.080
Achromatopsia (no color)#CFCFCF0.091

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDCA8A

    #EDCA8A

    oklch(85.5% 0.091 82)

  • #B6D0FF

    #B6D0FF

    oklch(85.4% 0.072 262.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDCA8A

    #EDCA8A

    oklch(85.5% 0.091 82)

  • #FFBF99

    #FFBF99

    oklch(85.4% 0.09 51.9)

  • #D0D690

    #D0D690

    oklch(85.5% 0.091 112.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDCA8A

    #EDCA8A

    oklch(85.5% 0.091 82)

  • #93DAFF

    #93DAFF

    oklch(85.5% 0.088 231.9)

  • #D0C7FF

    #D0C7FF

    oklch(85.6% 0.078 292)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDCA8A

    #EDCA8A

    oklch(85.5% 0.091 82)

  • #82E1E9

    #82E1E9

    oklch(85.4% 0.091 202.6)

  • #ECBCF3

    #ECBCF3

    oklch(85.5% 0.091 322.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDCA8A

    #EDCA8A

    oklch(85.5% 0.091 82)

  • #8FE3C8

    #8FE3C8

    oklch(85.5% 0.091 171.7)

  • #B6D0FF

    #B6D0FF

    oklch(85.4% 0.072 262.2)

  • #FEB7D5

    #FEB7D5

    oklch(85.4% 0.09 352.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDCA8A, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDCA8A in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.