#ECD58A

Closest named color: Sandy (#F1DA7A). oklch(87.5% 0.098 93), rgb(236, 213, 138).

Aa

Black text reads best on this color (14.45:1).

About this color

#ECD58A is a light, moderately saturated yellow. In OKLCH its lightness is 88%, its chroma 0.098 and its hue 93°. Its hue sits on the warm side of the wheel. The nearest named color is Sandy (#F1DA7A), ΔE 0.025 away. Black text reads best on it, at 14.45:1.

Hue familyYellows
Lightnesslight (88%)
Chromamoderately saturated (0.098)
Temperaturewarm
Nearest nameSandy (#F1DA7A)
Black text14.45:1
White text1.45:1

Values

HEX#ECD58A
RGBrgb(236, 213, 138)
HSLhsl(46, 72%, 73%)
OKLCHoklch(87.5% 0.098 93)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #ECD58A 1.45:1 Fails Lc -24.5 Dividers and decoration only
Black text on #ECD58A 14.45:1 AAA Lc 82.2 Fine for body text
#ECD58A text on white 1.45:1 Fails Lc 21.5 Dividers and decoration only
#ECD58A text on black 14.45:1 AAA Lc -81.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5E9

    oklch(97% 0.016 91.6)

  2. Step 100

    100

    #F2EACF

    oklch(93.6% 0.037 93.4)

  3. Step 200

    200 (this color)

    #ECD58A

    oklch(87.5% 0.098 93)

  4. Step 300

    300

    #DCBE58

    oklch(80.8% 0.126 93)

  5. Step 400

    400

    #C09D00

    oklch(70.7% 0.145 92.8)

  6. Step 500

    500

    #A48600

    oklch(63% 0.129 93)

  7. Step 600

    600

    #8A7100

    oklch(55.6% 0.114 93.5)

  8. Step 700

    700

    #745E00

    oklch(49% 0.1 92.9)

  9. Step 800

    800

    #5F4D00

    oklch(42.6% 0.087 93.4)

  10. Step 900

    900

    #504000

    oklch(37.8% 0.077 92.8)

  11. Step 950

    950

    #302500

    oklch(26.9% 0.055 91.9)

Export this scale for Tailwind in the Tailwind colors tool

#ECD58A with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E4D2840.016
Deuteranopia (no green cones)#EAD98D0.010
Tritanopia (no blue cones)#FACAC20.089
Achromatopsia (no color)#D6D6D60.098

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #ECD58A

    #ECD58A

    oklch(87.5% 0.098 93)

  • #C8D4FF

    #C8D4FF

    oklch(87.5% 0.061 272.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #ECD58A

    #ECD58A

    oklch(87.5% 0.098 93)

  • #FFCA9B

    #FFCA9B

    oklch(87.5% 0.086 62.9)

  • #CAE199

    #CAE199

    oklch(87.6% 0.097 122.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #ECD58A

    #ECD58A

    oklch(87.5% 0.098 93)

  • #B1DCFF

    #B1DCFF

    oklch(87.6% 0.066 243.1)

  • #E0CBFF

    #E0CBFF

    oklch(87.6% 0.074 303.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #ECD58A

    #ECD58A

    oklch(87.5% 0.098 93)

  • #84E7FC

    #84E7FC

    oklch(87.5% 0.097 212.9)

  • #FEBEF2

    #FEBEF2

    oklch(87.5% 0.099 333.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #ECD58A

    #ECD58A

    oklch(87.5% 0.098 93)

  • #87EBDC

    #87EBDC

    oklch(87.5% 0.097 183.3)

  • #C8D4FF

    #C8D4FF

    oklch(87.5% 0.061 272.9)

  • #FFC3D1

    #FFC3D1

    oklch(87.5% 0.071 3.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #ECD58A, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #ECD58A in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.