#EBFDFF

Closest named color: Azure (#F0FFFF). oklch(98.1% 0.019 204.9), rgb(235, 253, 255).

Aa

Black text reads best on this color (20.02:1).

About this color

#EBFDFF is a very light close to neutral grey. In OKLCH its lightness is 98%, its chroma 0.019. It has too little chroma to lean warm or cool. The nearest named color is Azure (#F0FFFF), ΔE 0.009 away. Black text reads best on it, at 20.02:1.

Hue familyNeutrals
Lightnessvery light (98%)
Chromaclose to neutral grey (0.019)
Temperatureneutral
Nearest nameAzure (#F0FFFF)
Black text20.02:1
White text1.04:1

Values

HEX#EBFDFF
RGBrgb(235, 253, 255)
HSLhsl(186, 100%, 96%)
OKLCHoklch(98.1% 0.019 204.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EBFDFF 1.04:1 Fails Lc 0.0 Not readable
Black text on #EBFDFF 20.02:1 AAA Lc 102.7 Preferred for body text
#EBFDFF text on white 1.04:1 Fails Lc 0.0 Not readable
#EBFDFF text on black 20.02:1 AAA Lc -104.2 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #EBFDFF

    oklch(98.1% 0.019 204.9)

  2. Step 100

    100

    #E5EBEC

    oklch(93.6% 0.007 208.8)

  3. Step 200

    200

    #CFDCDD

    oklch(88.5% 0.014 202.4)

  4. Step 300

    300

    #AFC6C8

    oklch(81% 0.025 203)

  5. Step 400

    400

    #85A8AC

    oklch(70.7% 0.039 204.9)

  6. Step 500

    500

    #659398

    oklch(63.2% 0.05 204.5)

  7. Step 600

    600

    #4B7D82

    oklch(55.6% 0.054 203.9)

  8. Step 700

    700

    #3C696E

    oklch(49% 0.05 204.8)

  9. Step 800

    800

    #32565A

    oklch(42.8% 0.042 204.8)

  10. Step 900

    900

    #2C474A

    oklch(37.8% 0.033 204.7)

  11. Step 950

    950

    #1A292B

    oklch(26.8% 0.021 206.4)

Export this scale for Tailwind in the Tailwind colors tool

#EBFDFF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FAFBFF0.019
Deuteranopia (no green cones)#F6F8FF0.018
Tritanopia (no blue cones)#E6FFFE0.008
Achromatopsia (no color)#F9F9F90.019

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EBFDFF

    #EBFDFF

    oklch(98.1% 0.019 204.9)

  • #FFF7F6

    #FFF7F6

    oklch(98.2% 0.009 26)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EBFDFF

    #EBFDFF

    oklch(98.1% 0.019 204.9)

  • #EDFDF8

    #EDFDF8

    oklch(98.1% 0.018 175.3)

  • #F3FAFF

    #F3FAFF

    oklch(98.1% 0.01 238.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EBFDFF

    #EBFDFF

    oklch(98.1% 0.019 204.9)

  • #FFF6F9

    #FFF6F9

    oklch(98.1% 0.01 354.9)

  • #FFF7F2

    #FFF7F2

    oklch(98.1% 0.011 54.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EBFDFF

    #EBFDFF

    oklch(98.1% 0.019 204.9)

  • #FFF5FF

    #FFF5FF

    oklch(98.1% 0.017 325.7)

  • #FFF8EB

    #FFF8EB

    oklch(98.1% 0.019 83.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EBFDFF

    #EBFDFF

    oklch(98.1% 0.019 204.9)

  • #F9F8FF

    #F9F8FF

    oklch(98.2% 0.009 292.8)

  • #FFF7F6

    #FFF7F6

    oklch(98.2% 0.009 26)

  • #F8FBEC

    #F8FBEC

    oklch(98.2% 0.02 116)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EBFDFF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EBFDFF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.