#EBD2BE

Closest named color: Pale Oak (#DBCFB0). oklch(87.9% 0.039 60.9), rgb(235, 210, 190).

Aa

Black text reads best on this color (14.49:1).

About this color

#EBD2BE is a light, muted orange. In OKLCH its lightness is 88%, its chroma 0.039 and its hue 61°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.031 away. Black text reads best on it, at 14.49:1.

Hue familyOranges
Lightnesslight (88%)
Chromamuted (0.039)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.49:1
White text1.44:1

Values

HEX#EBD2BE
RGBrgb(235, 210, 190)
HSLhsl(27, 53%, 83%)
OKLCHoklch(87.9% 0.039 60.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EBD2BE 1.44:1 Fails Lc -24.3 Dividers and decoration only
Black text on #EBD2BE 14.49:1 AAA Lc 82.3 Fine for body text
#EBD2BE text on white 1.44:1 Fails Lc 21.4 Dividers and decoration only
#EBD2BE text on black 14.49:1 AAA Lc -81.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F4F1

    oklch(97% 0.007 53.4)

  2. Step 100

    100

    #F1E8E0

    oklch(93.6% 0.015 64.3)

  3. Step 200

    200 (this color)

    #EBD2BE

    oklch(87.9% 0.039 60.9)

  4. Step 300

    300

    #D9BAA1

    oklch(80.9% 0.049 60.9)

  5. Step 400

    400

    #C6956D

    oklch(70.7% 0.08 60.2)

  6. Step 500

    500

    #B67A45

    oklch(63.1% 0.102 60.7)

  7. Step 600

    600

    #A16224

    oklch(55.5% 0.111 61)

  8. Step 700

    700

    #8A5116

    oklch(49.1% 0.103 61.1)

  9. Step 800

    800

    #704316

    oklch(42.8% 0.085 61.5)

  10. Step 900

    900

    #5B3919

    oklch(37.8% 0.067 61.7)

  11. Step 950

    950

    #352110

    oklch(26.9% 0.042 60)

Export this scale for Tailwind in the Tailwind colors tool

#EBD2BE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DAD3BD0.024
Deuteranopia (no green cones)#E0D9BE0.023
Tritanopia (no blue cones)#F4CDCC0.030
Achromatopsia (no color)#D6D6D60.039

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EBD2BE

    #EBD2BE

    oklch(87.9% 0.039 60.9)

  • #C1DBEF

    #C1DBEF

    oklch(87.9% 0.039 241.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EBD2BE

    #EBD2BE

    oklch(87.9% 0.039 60.9)

  • #F0CEC8

    #F0CEC8

    oklch(87.8% 0.039 29.7)

  • #E1D7BB

    #E1D7BB

    oklch(88% 0.039 90.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EBD2BE

    #EBD2BE

    oklch(87.9% 0.039 60.9)

  • #BBDFE6

    #BBDFE6

    oklch(88% 0.039 210.7)

  • #CDD7F2

    #CDD7F2

    oklch(88% 0.039 269.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EBD2BE

    #EBD2BE

    oklch(87.9% 0.039 60.9)

  • #BCE0D8

    #BCE0D8

    oklch(87.9% 0.039 180.4)

  • #DBD2ED

    #DBD2ED

    oklch(87.9% 0.038 300.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EBD2BE

    #EBD2BE

    oklch(87.9% 0.039 60.9)

  • #C6DFCA

    #C6DFCA

    oklch(87.9% 0.039 150)

  • #C1DBEF

    #C1DBEF

    oklch(87.9% 0.039 241.1)

  • #E7CEE3

    #E7CEE3

    oklch(87.8% 0.039 331.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EBD2BE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EBD2BE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.