#EBD181

Closest named color: Sand (#E2CA76). oklch(86.5% 0.104 92), rgb(235, 209, 129).

Aa

Black text reads best on this color (13.96:1).

About this color

#EBD181 is a light, moderately saturated yellow. In OKLCH its lightness is 87%, its chroma 0.104 and its hue 92°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.024 away. Black text reads best on it, at 13.96:1.

Hue familyYellows
Lightnesslight (87%)
Chromamoderately saturated (0.104)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text13.96:1
White text1.50:1

Values

HEX#EBD181
RGBrgb(235, 209, 129)
HSLhsl(45, 73%, 71%)
OKLCHoklch(86.5% 0.104 92)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EBD181 1.50:1 Fails Lc -26.7 Dividers and decoration only
Black text on #EBD181 13.96:1 AAA Lc 80.3 Fine for body text
#EBD181 text on white 1.50:1 Fails Lc 23.5 Dividers and decoration only
#EBD181 text on black 13.96:1 AAA Lc -79.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF5E8

    oklch(97% 0.018 89.4)

  2. Step 100

    100

    #F3EACD

    oklch(93.7% 0.039 92.7)

  3. Step 200

    200 (this color)

    #EBD181

    oklch(86.5% 0.104 92)

  4. Step 300

    300

    #DFBE4F

    oklch(81% 0.134 92.5)

  5. Step 400

    400

    #C19C00

    oklch(70.6% 0.144 91.7)

  6. Step 500

    500

    #A58600

    oklch(63.1% 0.129 92.4)

  7. Step 600

    600

    #8B7000

    oklch(55.5% 0.114 92)

  8. Step 700

    700

    #755E00

    oklch(49.1% 0.1 92.1)

  9. Step 800

    800

    #604D00

    oklch(42.7% 0.087 92.5)

  10. Step 900

    900

    #504000

    oklch(37.8% 0.077 92.8)

  11. Step 950

    950

    #302500

    oklch(26.9% 0.055 91.9)

Export this scale for Tailwind in the Tailwind colors tool

#EBD181 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E1CE7B0.018
Deuteranopia (no green cones)#E8D6840.012
Tritanopia (no blue cones)#FAC5BD0.095
Achromatopsia (no color)#D3D3D30.104

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EBD181

    #EBD181

    oklch(86.5% 0.104 92)

  • #C3D1FF

    #C3D1FF

    oklch(86.5% 0.066 271.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EBD181

    #EBD181

    oklch(86.5% 0.104 92)

  • #FFC694

    #FFC694

    oklch(86.6% 0.092 62.4)

  • #C7DE90

    #C7DE90

    oklch(86.5% 0.104 122)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EBD181

    #EBD181

    oklch(86.5% 0.104 92)

  • #A9D9FF

    #A9D9FF

    oklch(86.5% 0.073 242.5)

  • #DCC7FF

    #DCC7FF

    oklch(86.5% 0.079 301.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EBD181

    #EBD181

    oklch(86.5% 0.104 92)

  • #79E5FA

    #79E5FA

    oklch(86.5% 0.104 211.8)

  • #FCBAF1

    #FCBAF1

    oklch(86.6% 0.103 332.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EBD181

    #EBD181

    oklch(86.5% 0.104 92)

  • #7DE9D8

    #7DE9D8

    oklch(86.5% 0.104 182.4)

  • #C3D1FF

    #C3D1FF

    oklch(86.5% 0.066 271.7)

  • #FFBECF

    #FFBECF

    oklch(86.5% 0.078 1.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EBD181, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EBD181 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.