#EBCFC1

Closest named color: Pale Oak (#DBCFB0). oklch(87.4% 0.037 48.3), rgb(235, 207, 193).

Aa

Black text reads best on this color (14.22:1).

About this color

#EBCFC1 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.037 and its hue 48°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.034 away. Black text reads best on it, at 14.22:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.037)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.22:1
White text1.47:1

Values

HEX#EBCFC1
RGBrgb(235, 207, 193)
HSLhsl(20, 51%, 84%)
OKLCHoklch(87.4% 0.037 48.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EBCFC1 1.47:1 Fails Lc -25.5 Dividers and decoration only
Black text on #EBCFC1 14.22:1 AAA Lc 81.2 Fine for body text
#EBCFC1 text on white 1.47:1 Fails Lc 22.5 Dividers and decoration only
#EBCFC1 text on black 14.22:1 AAA Lc -80.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F4F2

    oklch(97% 0.006 43.3)

  2. Step 100

    100

    #F2E7E2

    oklch(93.5% 0.014 46.2)

  3. Step 200

    200 (this color)

    #EBCFC1

    oklch(87.4% 0.037 48.3)

  4. Step 300

    300

    #DBB8A6

    oklch(80.8% 0.048 48.8)

  5. Step 400

    400

    #C89377

    oklch(70.7% 0.075 48.9)

  6. Step 500

    500

    #B97754

    oklch(63.1% 0.097 48.3)

  7. Step 600

    600

    #A45F38

    oklch(55.6% 0.105 48.9)

  8. Step 700

    700

    #8D4E2B

    oklch(49.2% 0.098 48.2)

  9. Step 800

    800

    #724024

    oklch(42.6% 0.081 48.7)

  10. Step 900

    900

    #5D3722

    oklch(37.8% 0.064 48.9)

  11. Step 950

    950

    #362015

    oklch(26.9% 0.039 47.1)

Export this scale for Tailwind in the Tailwind colors tool

#EBCFC1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6D1C00.030
Deuteranopia (no green cones)#DDD7C10.027
Tritanopia (no blue cones)#F3CBCB0.023
Achromatopsia (no color)#D4D4D40.037

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EBCFC1

    #EBCFC1

    oklch(87.4% 0.037 48.3)

  • #BDDBE9

    #BDDBE9

    oklch(87.4% 0.037 227.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EBCFC1

    #EBCFC1

    oklch(87.4% 0.037 48.3)

  • #EDCCCC

    #EDCCCC

    oklch(87.3% 0.037 17.9)

  • #E3D3BB

    #E3D3BB

    oklch(87.4% 0.037 78.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EBCFC1

    #EBCFC1

    oklch(87.4% 0.037 48.3)

  • #BADEDE

    #BADEDE

    oklch(87.5% 0.038 196.5)

  • #C7D7EE

    #C7D7EE

    oklch(87.4% 0.036 257.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EBCFC1

    #EBCFC1

    oklch(87.4% 0.037 48.3)

  • #BFDED1

    #BFDED1

    oklch(87.4% 0.037 168.3)

  • #D4D2ED

    #D4D2ED

    oklch(87.4% 0.037 289)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EBCFC1

    #EBCFC1

    oklch(87.4% 0.037 48.3)

  • #CADCC4

    #CADCC4

    oklch(87.4% 0.038 137.8)

  • #BDDBE9

    #BDDBE9

    oklch(87.4% 0.037 227.6)

  • #E0CEE6

    #E0CEE6

    oklch(87.3% 0.038 317.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EBCFC1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EBCFC1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.