#EBCDB6

Closest named color: Pale Oak (#DBCFB0). oklch(86.8% 0.046 59.6), rgb(235, 205, 182).

Aa

Black text reads best on this color (13.94:1).

About this color

#EBCDB6 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.046 and its hue 60°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.026 away. Black text reads best on it, at 13.94:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.046)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.94:1
White text1.50:1

Values

HEX#EBCDB6
RGBrgb(235, 205, 182)
HSLhsl(26, 57%, 82%)
OKLCHoklch(86.8% 0.046 59.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EBCDB6 1.50:1 Fails Lc -26.8 Dividers and decoration only
Black text on #EBCDB6 13.94:1 AAA Lc 80.1 Fine for body text
#EBCDB6 text on white 1.50:1 Fails Lc 23.7 Dividers and decoration only
#EBCDB6 text on black 13.94:1 AAA Lc -79.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F0

    oklch(97.1% 0.008 56.3)

  2. Step 100

    100

    #F3E7DF

    oklch(93.5% 0.017 56.2)

  3. Step 200

    200 (this color)

    #EBCDB6

    oklch(86.8% 0.046 59.6)

  4. Step 300

    300

    #DEB89B

    oklch(80.9% 0.059 59.2)

  5. Step 400

    400

    #CC9263

    oklch(70.6% 0.094 59.5)

  6. Step 500

    500

    #BE7634

    oklch(63.1% 0.121 60)

  7. Step 600

    600

    #A95D00

    oklch(55.5% 0.13 59.8)

  8. Step 700

    700

    #8F4E00

    oklch(49.2% 0.115 60)

  9. Step 800

    800

    #763F00

    oklch(42.7% 0.101 59.7)

  10. Step 900

    900

    #5F360E

    oklch(37.6% 0.078 60)

  11. Step 950

    950

    #38200A

    oklch(27% 0.05 60.4)

Export this scale for Tailwind in the Tailwind colors tool

#EBCDB6 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6CFB50.030
Deuteranopia (no green cones)#DDD5B60.027
Tritanopia (no blue cones)#F5C7C70.035
Achromatopsia (no color)#D2D2D20.046

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EBCDB6

    #EBCDB6

    oklch(86.8% 0.046 59.6)

  • #B9D8EF

    #B9D8EF

    oklch(86.7% 0.046 240.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EBCDB6

    #EBCDB6

    oklch(86.8% 0.046 59.6)

  • #F0C9C2

    #F0C9C2

    oklch(86.7% 0.046 29.9)

  • #DFD3B2

    #DFD3B2

    oklch(86.8% 0.046 90.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EBCDB6

    #EBCDB6

    oklch(86.8% 0.046 59.6)

  • #B1DCE4

    #B1DCE4

    oklch(86.7% 0.046 210.2)

  • #C7D3F3

    #C7D3F3

    oklch(86.8% 0.046 269.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EBCDB6

    #EBCDB6

    oklch(86.8% 0.046 59.6)

  • #B4DED4

    #B4DED4

    oklch(86.8% 0.046 179.1)

  • #D7CDEE

    #D7CDEE

    oklch(86.7% 0.046 299.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EBCDB6

    #EBCDB6

    oklch(86.8% 0.046 59.6)

  • #BFDCC4

    #BFDCC4

    oklch(86.7% 0.045 150.3)

  • #B9D8EF

    #B9D8EF

    oklch(86.7% 0.046 240.2)

  • #E5C9E2

    #E5C9E2

    oklch(86.7% 0.046 329.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EBCDB6, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EBCDB6 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.