#EBCC88

Closest named color: Sand (#E2CA76). oklch(85.6% 0.093 86), rgb(235, 204, 136).

Aa

Black text reads best on this color (13.52:1).

About this color

#EBCC88 is a light, moderately saturated orange. In OKLCH its lightness is 86%, its chroma 0.093 and its hue 86°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.025 away. Black text reads best on it, at 13.52:1.

Hue familyOranges
Lightnesslight (86%)
Chromamoderately saturated (0.093)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text13.52:1
White text1.55:1

Values

HEX#EBCC88
RGBrgb(235, 204, 136)
HSLhsl(41, 71%, 73%)
OKLCHoklch(85.6% 0.093 86)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EBCC88 1.55:1 Fails Lc -28.7 Dividers and decoration only
Black text on #EBCC88 13.52:1 AAA Lc 78.4 Fine for body text
#EBCC88 text on white 1.55:1 Fails Lc 25.3 Dividers and decoration only
#EBCC88 text on black 13.52:1 AAA Lc -77.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF5EA

    oklch(97.1% 0.015 86.4)

  2. Step 100

    100

    #F4E9D0

    oklch(93.6% 0.035 87.1)

  3. Step 200

    200 (this color)

    #EBCC88

    oklch(85.6% 0.093 86)

  4. Step 300

    300

    #E3BB5F

    oklch(80.9% 0.12 86)

  5. Step 400

    400

    #C89800

    oklch(70.6% 0.144 85.9)

  6. Step 500

    500

    #AC8200

    oklch(63% 0.129 85.7)

  7. Step 600

    600

    #916D00

    oklch(55.6% 0.114 85.6)

  8. Step 700

    700

    #7A5C00

    oklch(49.2% 0.101 86.4)

  9. Step 800

    800

    #644B00

    oklch(42.8% 0.087 86.6)

  10. Step 900

    900

    #543E00

    oklch(37.8% 0.077 85.9)

  11. Step 950

    950

    #322400

    oklch(27% 0.055 86.6)

Export this scale for Tailwind in the Tailwind colors tool

#EBCC88 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DBCB830.025
Deuteranopia (no green cones)#E3D38A0.020
Tritanopia (no blue cones)#FAC1BB0.084
Achromatopsia (no color)#CFCFCF0.093

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EBCC88

    #EBCC88

    oklch(85.6% 0.093 86)

  • #BAD0FF

    #BAD0FF

    oklch(85.7% 0.07 265.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EBCC88

    #EBCC88

    oklch(85.6% 0.093 86)

  • #FFC195

    #FFC195

    oklch(85.7% 0.092 56.5)

  • #CCD891

    #CCD891

    oklch(85.6% 0.093 116.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EBCC88

    #EBCC88

    oklch(85.6% 0.093 86)

  • #9BD9FF

    #9BD9FF

    oklch(85.7% 0.082 235.9)

  • #D4C6FF

    #D4C6FF

    oklch(85.7% 0.08 295.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EBCC88

    #EBCC88

    oklch(85.6% 0.093 86)

  • #81E2EE

    #81E2EE

    oklch(85.7% 0.093 205.9)

  • #F0BBF1

    #F0BBF1

    oklch(85.6% 0.093 325.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EBCC88

    #EBCC88

    oklch(85.6% 0.093 86)

  • #8AE4CD

    #8AE4CD

    oklch(85.6% 0.093 175.8)

  • #BAD0FF

    #BAD0FF

    oklch(85.7% 0.07 265.3)

  • #FFB8D2

    #FFB8D2

    oklch(85.6% 0.088 355.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EBCC88, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EBCC88 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.