#EBCC6D

Closest named color: Sand (#E2CA76). oklch(85.2% 0.12 91.7), rgb(235, 204, 109).

Aa

Black text reads best on this color (13.39:1).

About this color

#EBCC6D is a light, moderately saturated yellow. In OKLCH its lightness is 85%, its chroma 0.120 and its hue 92°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.017 away. Black text reads best on it, at 13.39:1.

Hue familyYellows
Lightnesslight (85%)
Chromamoderately saturated (0.120)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text13.39:1
White text1.56:1

Values

HEX#EBCC6D
RGBrgb(235, 204, 109)
HSLhsl(45, 76%, 67%)
OKLCHoklch(85.2% 0.12 91.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EBCC6D 1.56:1 Fails Lc -29.3 Dividers and decoration only
Black text on #EBCC6D 13.39:1 AAA Lc 77.9 Fine for body text
#EBCC6D text on white 1.56:1 Fails Lc 25.9 Dividers and decoration only
#EBCC6D text on black 13.39:1 AAA Lc -77.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF5E6

    oklch(97% 0.02 91.6)

  2. Step 100

    100

    #F5EAC9

    oklch(93.7% 0.045 91.7)

  3. Step 200

    200 (this color)

    #EBCC6D

    oklch(85.2% 0.12 91.7)

  4. Step 300

    300

    #E5BC2D

    oklch(80.9% 0.154 91.5)

  5. Step 400

    400

    #C19C00

    oklch(70.6% 0.144 91.7)

  6. Step 500

    500

    #A68600

    oklch(63.2% 0.129 91.9)

  7. Step 600

    600

    #8C7000

    oklch(55.6% 0.114 91.4)

  8. Step 700

    700

    #755E00

    oklch(49.1% 0.1 92.1)

  9. Step 800

    800

    #604D00

    oklch(42.7% 0.087 92.5)

  10. Step 900

    900

    #504000

    oklch(37.8% 0.077 92.8)

  11. Step 950

    950

    #302500

    oklch(26.9% 0.055 91.9)

Export this scale for Tailwind in the Tailwind colors tool

#EBCC6D with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DEC9640.023
Deuteranopia (no green cones)#E6D2710.015
Tritanopia (no blue cones)#FCBFB60.109
Achromatopsia (no color)#CECECE0.120

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EBCC6D

    #EBCC6D

    oklch(85.2% 0.12 91.7)

  • #BDCDFF

    #BDCDFF

    oklch(85.3% 0.072 271)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EBCC6D

    #EBCC6D

    oklch(85.2% 0.12 91.7)

  • #FFC089

    #FFC089

    oklch(85.3% 0.101 61.9)

  • #C2DB80

    #C2DB80

    oklch(85.2% 0.12 121.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EBCC6D

    #EBCC6D

    oklch(85.2% 0.12 91.7)

  • #A0D6FF

    #A0D6FF

    oklch(85.3% 0.08 241.6)

  • #D9C2FF

    #D9C2FF

    oklch(85.4% 0.087 301.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EBCC6D

    #EBCC6D

    oklch(85.2% 0.12 91.7)

  • #5EE3FC

    #5EE3FC

    oklch(85.2% 0.12 212.1)

  • #FDB1F2

    #FDB1F2

    oklch(85.2% 0.121 331.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EBCC6D

    #EBCC6D

    oklch(85.2% 0.12 91.7)

  • #64E8D4

    #64E8D4

    oklch(85.2% 0.12 181.8)

  • #BDCDFF

    #BDCDFF

    oklch(85.3% 0.072 271)

  • #FFB7CA

    #FFB7CA

    oklch(85.2% 0.086 1.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EBCC6D, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EBCC6D in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.