#EAD084

Closest named color: Sand (#E2CA76). oklch(86.3% 0.1 91.2), rgb(234, 208, 132).

Aa

Black text reads best on this color (13.85:1).

About this color

#EAD084 is a light, moderately saturated yellow. In OKLCH its lightness is 86%, its chroma 0.100 and its hue 91°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.023 away. Black text reads best on it, at 13.85:1.

Hue familyYellows
Lightnesslight (86%)
Chromamoderately saturated (0.100)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text13.85:1
White text1.51:1

Values

HEX#EAD084
RGBrgb(234, 208, 132)
HSLhsl(45, 71%, 72%)
OKLCHoklch(86.3% 0.1 91.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EAD084 1.51:1 Fails Lc -27.2 Dividers and decoration only
Black text on #EAD084 13.85:1 AAA Lc 79.8 Fine for body text
#EAD084 text on white 1.51:1 Fails Lc 24.0 Dividers and decoration only
#EAD084 text on black 13.85:1 AAA Lc -79.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF5E9

    oklch(97.1% 0.017 88)

  2. Step 100

    100

    #F3EACF

    oklch(93.7% 0.037 91.7)

  3. Step 200

    200 (this color)

    #EAD084

    oklch(86.3% 0.1 91.2)

  4. Step 300

    300

    #DFBD55

    oklch(80.8% 0.128 91.2)

  5. Step 400

    400

    #C29C00

    oklch(70.7% 0.145 91.2)

  6. Step 500

    500

    #A68500

    oklch(63% 0.129 91.2)

  7. Step 600

    600

    #8C7000

    oklch(55.6% 0.114 91.4)

  8. Step 700

    700

    #765E00

    oklch(49.2% 0.101 91.4)

  9. Step 800

    800

    #614C00

    oklch(42.6% 0.087 90.4)

  10. Step 900

    900

    #513F00

    oklch(37.6% 0.077 90.4)

  11. Step 950

    950

    #302500

    oklch(26.9% 0.055 91.9)

Export this scale for Tailwind in the Tailwind colors tool

#EAD084 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E0CD7E0.018
Deuteranopia (no green cones)#E6D5870.013
Tritanopia (no blue cones)#F9C5BD0.090
Achromatopsia (no color)#D2D2D20.100

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EAD084

    #EAD084

    oklch(86.3% 0.1 91.2)

  • #C1D0FF

    #C1D0FF

    oklch(86.2% 0.068 271.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EAD084

    #EAD084

    oklch(86.3% 0.1 91.2)

  • #FFC493

    #FFC493

    oklch(86.2% 0.093 60.8)

  • #C8DC92

    #C8DC92

    oklch(86.2% 0.099 120.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EAD084

    #EAD084

    oklch(86.3% 0.1 91.2)

  • #A6D9FF

    #A6D9FF

    oklch(86.3% 0.075 240.9)

  • #DBC6FF

    #DBC6FF

    oklch(86.3% 0.081 301.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EAD084

    #EAD084

    oklch(86.3% 0.1 91.2)

  • #7DE4F7

    #7DE4F7

    oklch(86.3% 0.099 210.9)

  • #F9BAF0

    #F9BAF0

    oklch(86.3% 0.1 331.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EAD084

    #EAD084

    oklch(86.3% 0.1 91.2)

  • #81E8D6

    #81E8D6

    oklch(86.3% 0.1 181.2)

  • #C1D0FF

    #C1D0FF

    oklch(86.2% 0.068 271.1)

  • #FFBDCE

    #FFBDCE

    oklch(86.3% 0.079 1.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EAD084, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EAD084 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.