#EACD95

Closest named color: Vanilla (#E9D8A6). oklch(86% 0.079 83.5), rgb(234, 205, 149).

Aa

Black text reads best on this color (13.66:1).

About this color

#EACD95 is a light, moderately saturated orange. In OKLCH its lightness is 86%, its chroma 0.079 and its hue 83°. Its hue sits on the warm side of the wheel. The nearest named color is Vanilla (#E9D8A6), ΔE 0.029 away. Black text reads best on it, at 13.66:1.

Hue familyOranges
Lightnesslight (86%)
Chromamoderately saturated (0.079)
Temperaturewarm
Nearest nameVanilla (#E9D8A6)
Black text13.66:1
White text1.53:1

Values

HEX#EACD95
RGBrgb(234, 205, 149)
HSLhsl(40, 67%, 75%)
OKLCHoklch(86% 0.079 83.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EACD95 1.53:1 Fails Lc -28.1 Dividers and decoration only
Black text on #EACD95 13.66:1 AAA Lc 79.0 Fine for body text
#EACD95 text on white 1.53:1 Fails Lc 24.8 Dividers and decoration only
#EACD95 text on black 13.66:1 AAA Lc -78.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF5EB

    oklch(97.1% 0.014 84.6)

  2. Step 100

    100

    #F3E9D4

    oklch(93.6% 0.03 85.6)

  3. Step 200

    200 (this color)

    #EACD95

    oklch(86% 0.079 83.5)

  4. Step 300

    300

    #E0BB71

    oklch(80.9% 0.102 83.6)

  5. Step 400

    400

    #CB9700

    oklch(70.7% 0.145 83.8)

  6. Step 500

    500

    #AF8100

    oklch(63.2% 0.13 83.3)

  7. Step 600

    600

    #936C00

    oklch(55.6% 0.114 83.5)

  8. Step 700

    700

    #7C5A00

    oklch(49% 0.101 82.9)

  9. Step 800

    800

    #664A00

    oklch(42.8% 0.088 83.6)

  10. Step 900

    900

    #553D00

    oklch(37.7% 0.077 83.5)

  11. Step 950

    950

    #332300

    oklch(26.8% 0.055 83)

Export this scale for Tailwind in the Tailwind colors tool

#EACD95 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DBCC910.023
Deuteranopia (no green cones)#E2D4970.020
Tritanopia (no blue cones)#F7C3BE0.070
Achromatopsia (no color)#D0D0D00.079

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EACD95

    #EACD95

    oklch(86% 0.079 83.5)

  • #BAD1FF

    #BAD1FF

    oklch(85.9% 0.069 264.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EACD95

    #EACD95

    oklch(86% 0.079 83.5)

  • #FBC3A0

    #FBC3A0

    oklch(85.9% 0.08 53.4)

  • #D0D79B

    #D0D79B

    oklch(85.9% 0.079 113.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EACD95

    #EACD95

    oklch(86% 0.079 83.5)

  • #9CDAFD

    #9CDAFD

    oklch(85.9% 0.08 233.7)

  • #D3C8FF

    #D3C8FF

    oklch(86% 0.076 293.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EACD95

    #EACD95

    oklch(86% 0.079 83.5)

  • #90E1E8

    #90E1E8

    oklch(86% 0.08 202.8)

  • #EBC0EF

    #EBC0EF

    oklch(86% 0.079 323.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EACD95

    #EACD95

    oklch(86% 0.079 83.5)

  • #99E2CC

    #99E2CC

    oklch(85.9% 0.079 173.5)

  • #BAD1FF

    #BAD1FF

    oklch(85.9% 0.069 264.1)

  • #FBBCD5

    #FBBCD5

    oklch(86% 0.079 353.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EACD95, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EACD95 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.