#E9D285

Closest named color: Sand (#E2CA76). oklch(86.6% 0.1 93.4), rgb(233, 210, 133).

Aa

Black text reads best on this color (14.02:1).

About this color

#E9D285 is a light, moderately saturated yellow. In OKLCH its lightness is 87%, its chroma 0.100 and its hue 93°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.026 away. Black text reads best on it, at 14.02:1.

Hue familyYellows
Lightnesslight (87%)
Chromamoderately saturated (0.100)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text14.02:1
White text1.49:1

Values

HEX#E9D285
RGBrgb(233, 210, 133)
HSLhsl(46, 69%, 72%)
OKLCHoklch(86.6% 0.1 93.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E9D285 1.49:1 Fails Lc -26.4 Dividers and decoration only
Black text on #E9D285 14.02:1 AAA Lc 80.5 Fine for body text
#E9D285 text on white 1.49:1 Fails Lc 23.3 Dividers and decoration only
#E9D285 text on black 14.02:1 AAA Lc -79.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5E9

    oklch(97% 0.016 91.6)

  2. Step 100

    100

    #F2EACF

    oklch(93.6% 0.037 93.4)

  3. Step 200

    200 (this color)

    #E9D285

    oklch(86.6% 0.1 93.4)

  4. Step 300

    300

    #DDBF55

    oklch(81% 0.129 93.5)

  5. Step 400

    400

    #BF9D00

    oklch(70.6% 0.145 93.3)

  6. Step 500

    500

    #A48700

    oklch(63.2% 0.129 93.7)

  7. Step 600

    600

    #8A7100

    oklch(55.6% 0.114 93.5)

  8. Step 700

    700

    #745F00

    oklch(49.2% 0.101 93.8)

  9. Step 800

    800

    #5F4D00

    oklch(42.6% 0.087 93.4)

  10. Step 900

    900

    #4F4000

    oklch(37.6% 0.077 93.9)

  11. Step 950

    950

    #302500

    oklch(26.9% 0.055 91.9)

Export this scale for Tailwind in the Tailwind colors tool

#E9D285 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E1CF7F0.016
Deuteranopia (no green cones)#E7D6880.010
Tritanopia (no blue cones)#F7C7BF0.091
Achromatopsia (no color)#D3D3D30.100

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E9D285

    #E9D285

    oklch(86.6% 0.1 93.4)

  • #C5D1FF

    #C5D1FF

    oklch(86.7% 0.065 273.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E9D285

    #E9D285

    oklch(86.6% 0.1 93.4)

  • #FFC692

    #FFC692

    oklch(86.6% 0.094 63.5)

  • #C6DE95

    #C6DE95

    oklch(86.5% 0.099 123.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E9D285

    #E9D285

    oklch(86.6% 0.1 93.4)

  • #ABD9FF

    #ABD9FF

    oklch(86.6% 0.072 243.6)

  • #DEC7FF

    #DEC7FF

    oklch(86.7% 0.08 303.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E9D285

    #E9D285

    oklch(86.6% 0.1 93.4)

  • #7EE4FA

    #7EE4FA

    oklch(86.5% 0.1 213.3)

  • #FBBBEF

    #FBBBEF

    oklch(86.6% 0.099 333.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E9D285

    #E9D285

    oklch(86.6% 0.1 93.4)

  • #81E9D9

    #81E9D9

    oklch(86.7% 0.1 182.8)

  • #C5D1FF

    #C5D1FF

    oklch(86.7% 0.065 273.5)

  • #FFBFCE

    #FFBFCE

    oklch(86.7% 0.076 3.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E9D285, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E9D285 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.