#E9D171

Closest named color: Sand (#E2CA76). oklch(86.1% 0.12 95.6), rgb(233, 209, 113).

Aa

Black text reads best on this color (13.82:1).

About this color

#E9D171 is a light, moderately saturated yellow. In OKLCH its lightness is 86%, its chroma 0.120 and its hue 96°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.023 away. Black text reads best on it, at 13.82:1.

Hue familyYellows
Lightnesslight (86%)
Chromamoderately saturated (0.120)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text13.82:1
White text1.51:1

Values

HEX#E9D171
RGBrgb(233, 209, 113)
HSLhsl(48, 73%, 68%)
OKLCHoklch(86.1% 0.12 95.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E9D171 1.51:1 Fails Lc -27.3 Dividers and decoration only
Black text on #E9D171 13.82:1 AAA Lc 79.7 Fine for body text
#E9D171 text on white 1.51:1 Fails Lc 24.1 Dividers and decoration only
#E9D171 text on black 13.82:1 AAA Lc -79.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F6E6

    oklch(97.1% 0.021 98.1)

  2. Step 100

    100

    #F3EAC9

    oklch(93.6% 0.044 94.5)

  3. Step 200

    200 (this color)

    #E9D171

    oklch(86.1% 0.12 95.6)

  4. Step 300

    300

    #DFBF30

    oklch(80.9% 0.154 95.6)

  5. Step 400

    400

    #BC9F00

    oklch(70.7% 0.145 95.9)

  6. Step 500

    500

    #A18800

    oklch(63.1% 0.13 96)

  7. Step 600

    600

    #887200

    oklch(55.6% 0.114 95.6)

  8. Step 700

    700

    #725F00

    oklch(49% 0.101 95.4)

  9. Step 800

    800

    #5E4E00

    oklch(42.8% 0.088 95.4)

  10. Step 900

    900

    #4E4100

    oklch(37.8% 0.078 96.2)

  11. Step 950

    950

    #2F2600

    oklch(27.1% 0.056 95.5)

Export this scale for Tailwind in the Tailwind colors tool

#E9D171 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E2CD690.016
Deuteranopia (no green cones)#E8D5750.010
Tritanopia (no blue cones)#F9C4BB0.110
Achromatopsia (no color)#D2D2D20.120

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E9D171

    #E9D171

    oklch(86.1% 0.12 95.6)

  • #C4CEFF

    #C4CEFF

    oklch(86% 0.069 275.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E9D171

    #E9D171

    oklch(86.1% 0.12 95.6)

  • #FFC48A

    #FFC48A

    oklch(86.1% 0.1 65.3)

  • #BEE087

    #BEE087

    oklch(86.2% 0.121 125.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E9D171

    #E9D171

    oklch(86.1% 0.12 95.6)

  • #AAD7FF

    #AAD7FF

    oklch(86.1% 0.073 245.6)

  • #DFC3FF

    #DFC3FF

    oklch(86.1% 0.087 305.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E9D171

    #E9D171

    oklch(86.1% 0.12 95.6)

  • #72E4FF

    #72E4FF

    oklch(86.2% 0.11 215.4)

  • #FFB6ED

    #FFB6ED

    oklch(86.1% 0.109 335.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E9D171

    #E9D171

    oklch(86.1% 0.12 95.6)

  • #64EBDC

    #64EBDC

    oklch(86.1% 0.12 185.2)

  • #C4CEFF

    #C4CEFF

    oklch(86% 0.069 275.8)

  • #FFBCCA

    #FFBCCA

    oklch(86% 0.079 5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E9D171, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E9D171 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.