#E7D285

Closest named color: Sand (#E2CA76). oklch(86.4% 0.1 94.6), rgb(231, 210, 133).

Aa

Black text reads best on this color (13.95:1).

About this color

#E7D285 is a light, moderately saturated yellow. In OKLCH its lightness is 86%, its chroma 0.100 and its hue 95°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.024 away. Black text reads best on it, at 13.95:1.

Hue familyYellows
Lightnesslight (86%)
Chromamoderately saturated (0.100)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text13.95:1
White text1.50:1

Values

HEX#E7D285
RGBrgb(231, 210, 133)
HSLhsl(47, 67%, 71%)
OKLCHoklch(86.4% 0.1 94.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E7D285 1.50:1 Fails Lc -26.7 Dividers and decoration only
Black text on #E7D285 13.95:1 AAA Lc 80.2 Fine for body text
#E7D285 text on white 1.50:1 Fails Lc 23.6 Dividers and decoration only
#E7D285 text on black 13.95:1 AAA Lc -79.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F6E9

    oklch(97.2% 0.017 96.1)

  2. Step 100

    100

    #F1EACF

    oklch(93.5% 0.036 95)

  3. Step 200

    200 (this color)

    #E7D285

    oklch(86.4% 0.1 94.6)

  4. Step 300

    300

    #DBBF56

    oklch(80.9% 0.128 94.4)

  5. Step 400

    400

    #BE9E00

    oklch(70.7% 0.145 94.4)

  6. Step 500

    500

    #A38700

    oklch(63.1% 0.129 94.2)

  7. Step 600

    600

    #897100

    oklch(55.5% 0.114 94.1)

  8. Step 700

    700

    #735F00

    oklch(49.1% 0.101 94.6)

  9. Step 800

    800

    #5E4E00

    oklch(42.8% 0.088 95.4)

  10. Step 900

    900

    #4F4000

    oklch(37.6% 0.077 93.9)

  11. Step 950

    950

    #2F2600

    oklch(27.1% 0.056 95.5)

Export this scale for Tailwind in the Tailwind colors tool

#E7D285 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E1CF7F0.013
Deuteranopia (no green cones)#E6D5880.007
Tritanopia (no blue cones)#F5C7BF0.091
Achromatopsia (no color)#D2D2D20.100

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E7D285

    #E7D285

    oklch(86.4% 0.1 94.6)

  • #C5D0FF

    #C5D0FF

    oklch(86.5% 0.066 274.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E7D285

    #E7D285

    oklch(86.4% 0.1 94.6)

  • #FFC68F

    #FFC68F

    oklch(86.5% 0.096 65)

  • #C4DE95

    #C4DE95

    oklch(86.4% 0.1 124.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E7D285

    #E7D285

    oklch(86.4% 0.1 94.6)

  • #ABD8FF

    #ABD8FF

    oklch(86.4% 0.072 244.9)

  • #DFC5FF

    #DFC5FF

    oklch(86.4% 0.084 305.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E7D285

    #E7D285

    oklch(86.4% 0.1 94.6)

  • #7FE3FB

    #7FE3FB

    oklch(86.3% 0.099 215.2)

  • #FCBAED

    #FCBAED

    oklch(86.5% 0.1 334.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E7D285

    #E7D285

    oklch(86.4% 0.1 94.6)

  • #80E8DA

    #80E8DA

    oklch(86.4% 0.1 184.3)

  • #C5D0FF

    #C5D0FF

    oklch(86.5% 0.066 274.6)

  • #FFBECC

    #FFBECC

    oklch(86.4% 0.077 4.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E7D285, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E7D285 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.