#E7CD6B

Closest named color: Sand (#E2CA76). oklch(85% 0.122 94.8), rgb(231, 205, 107).

Aa

Black text reads best on this color (13.34:1).

About this color

#E7CD6B is a light, moderately saturated yellow. In OKLCH its lightness is 85%, its chroma 0.122 and its hue 95°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.017 away. Black text reads best on it, at 13.34:1.

Hue familyYellows
Lightnesslight (85%)
Chromamoderately saturated (0.122)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text13.34:1
White text1.57:1

Values

HEX#E7CD6B
RGBrgb(231, 205, 107)
HSLhsl(47, 72%, 66%)
OKLCHoklch(85% 0.122 94.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E7CD6B 1.57:1 Fails Lc -29.5 Dividers and decoration only
Black text on #E7CD6B 13.34:1 AAA Lc 77.7 Fine for body text
#E7CD6B text on white 1.57:1 Fails Lc 26.1 Dividers and decoration only
#E7CD6B text on black 13.34:1 AAA Lc -77.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF6E6

    oklch(97.2% 0.021 95.3)

  2. Step 100

    100

    #F3EAC8

    oklch(93.5% 0.046 94.9)

  3. Step 200

    200 (this color)

    #E7CD6B

    oklch(85% 0.122 94.8)

  4. Step 300

    300

    #E1BE29

    oklch(80.9% 0.156 94.5)

  5. Step 400

    400

    #BD9E00

    oklch(70.6% 0.145 94.9)

  6. Step 500

    500

    #A28700

    oklch(63% 0.129 94.8)

  7. Step 600

    600

    #897100

    oklch(55.5% 0.114 94.1)

  8. Step 700

    700

    #735F00

    oklch(49.1% 0.101 94.6)

  9. Step 800

    800

    #5E4E00

    oklch(42.8% 0.088 95.4)

  10. Step 900

    900

    #4F4000

    oklch(37.6% 0.077 93.9)

  11. Step 950

    950

    #2F2600

    oklch(27.1% 0.056 95.5)

Export this scale for Tailwind in the Tailwind colors tool

#E7CD6B with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DEC9620.019
Deuteranopia (no green cones)#E5D26F0.012
Tritanopia (no blue cones)#F7C0B60.111
Achromatopsia (no color)#CECECE0.122

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E7CD6B

    #E7CD6B

    oklch(85% 0.122 94.8)

  • #BFCBFF

    #BFCBFF

    oklch(85.1% 0.074 274.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E7CD6B

    #E7CD6B

    oklch(85% 0.122 94.8)

  • #FFBF81

    #FFBF81

    oklch(85% 0.108 64.6)

  • #BCDC81

    #BCDC81

    oklch(85.1% 0.122 124.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E7CD6B

    #E7CD6B

    oklch(85% 0.122 94.8)

  • #A2D4FF

    #A2D4FF

    oklch(85% 0.08 244.9)

  • #DCBFFF

    #DCBFFF

    oklch(85.1% 0.093 305.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E7CD6B

    #E7CD6B

    oklch(85% 0.122 94.8)

  • #5DE2FF

    #5DE2FF

    oklch(85.1% 0.121 214.7)

  • #FFB0EE

    #FFB0EE

    oklch(85.1% 0.12 334.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E7CD6B

    #E7CD6B

    oklch(85% 0.122 94.8)

  • #5DE8D8

    #5DE8D8

    oklch(85.1% 0.122 184.7)

  • #BFCBFF

    #BFCBFF

    oklch(85.1% 0.074 274.6)

  • #FFB7C6

    #FFB7C6

    oklch(85.1% 0.085 5.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E7CD6B, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E7CD6B in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.