#E6CDBF

Closest named color: Pale Oak (#DBCFB0). oklch(86.5% 0.034 51.2), rgb(230, 205, 191).

Aa

Black text reads best on this color (13.84:1).

About this color

#E6CDBF is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.034 and its hue 51°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.028 away. Black text reads best on it, at 13.84:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.034)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.84:1
White text1.51:1

Values

HEX#E6CDBF
RGBrgb(230, 205, 191)
HSLhsl(22, 44%, 83%)
OKLCHoklch(86.5% 0.034 51.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E6CDBF 1.51:1 Fails Lc -27.3 Dividers and decoration only
Black text on #E6CDBF 13.84:1 AAA Lc 79.7 Fine for body text
#E6CDBF text on white 1.51:1 Fails Lc 24.0 Dividers and decoration only
#E6CDBF text on black 13.84:1 AAA Lc -79.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F4F2

    oklch(97% 0.006 43.3)

  2. Step 100

    100

    #F1E8E2

    oklch(93.6% 0.013 56.2)

  3. Step 200

    200 (this color)

    #E6CDBF

    oklch(86.5% 0.034 51.2)

  4. Step 300

    300

    #D9B9A8

    oklch(80.9% 0.044 49.7)

  5. Step 400

    400

    #C59579

    oklch(70.8% 0.07 51.5)

  6. Step 500

    500

    #B57956

    oklch(63% 0.09 50.7)

  7. Step 600

    600

    #A0623B

    oklch(55.7% 0.097 51.7)

  8. Step 700

    700

    #89502D

    oklch(49% 0.091 50.8)

  9. Step 800

    800

    #6F4226

    oklch(42.6% 0.075 51.4)

  10. Step 900

    900

    #5A3824

    oklch(37.6% 0.058 50.7)

  11. Step 950

    950

    #352115

    oklch(27% 0.037 51.5)

Export this scale for Tailwind in the Tailwind colors tool

#E6CDBF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D4CFBE0.026
Deuteranopia (no green cones)#D9D4BF0.025
Tritanopia (no blue cones)#EEC9C90.023
Achromatopsia (no color)#D2D2D20.034

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E6CDBF

    #E6CDBF

    oklch(86.5% 0.034 51.2)

  • #BDD7E5

    #BDD7E5

    oklch(86.4% 0.034 231.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E6CDBF

    #E6CDBF

    oklch(86.5% 0.034 51.2)

  • #E9CAC9

    #E9CAC9

    oklch(86.5% 0.035 20.1)

  • #DED1BA

    #DED1BA

    oklch(86.5% 0.034 82)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E6CDBF

    #E6CDBF

    oklch(86.5% 0.034 51.2)

  • #BADADC

    #BADADC

    oklch(86.6% 0.034 201.2)

  • #C6D3EA

    #C6D3EA

    oklch(86.4% 0.035 262)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E6CDBF

    #E6CDBF

    oklch(86.5% 0.034 51.2)

  • #BDDAD0

    #BDDAD0

    oklch(86.4% 0.034 172.7)

  • #D2CFE8

    #D2CFE8

    oklch(86.5% 0.034 291.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E6CDBF

    #E6CDBF

    oklch(86.5% 0.034 51.2)

  • #C7D9C4

    #C7D9C4

    oklch(86.6% 0.034 141.2)

  • #BDD7E5

    #BDD7E5

    oklch(86.4% 0.034 231.3)

  • #DDCCE1

    #DDCCE1

    oklch(86.5% 0.034 319.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E6CDBF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E6CDBF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.