#E6CB87

Closest named color: Sand (#E2CA76). oklch(85% 0.092 88.7), rgb(230, 203, 135).

Aa

Black text reads best on this color (13.25:1).

About this color

#E6CB87 is a light, moderately saturated orange. In OKLCH its lightness is 85%, its chroma 0.092 and its hue 89°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.020 away. Black text reads best on it, at 13.25:1.

Hue familyOranges
Lightnesslight (85%)
Chromamoderately saturated (0.092)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text13.25:1
White text1.58:1

Values

HEX#E6CB87
RGBrgb(230, 203, 135)
HSLhsl(43, 66%, 72%)
OKLCHoklch(85% 0.092 88.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E6CB87 1.58:1 Fails Lc -29.9 Dividers and decoration only
Black text on #E6CB87 13.25:1 AAA Lc 77.3 Fine for body text
#E6CB87 text on white 1.58:1 Fails Lc 26.5 Dividers and decoration only
#E6CB87 text on black 13.25:1 AAA Lc -76.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF5EA

    oklch(97.1% 0.015 86.4)

  2. Step 100

    100

    #F3E9D1

    oklch(93.6% 0.033 88.1)

  3. Step 200

    200 (this color)

    #E6CB87

    oklch(85% 0.092 88.7)

  4. Step 300

    300

    #E0BC61

    oklch(80.9% 0.118 88)

  5. Step 400

    400

    #C59A00

    oklch(70.6% 0.144 88.6)

  6. Step 500

    500

    #A98400

    oklch(63.1% 0.129 88.8)

  7. Step 600

    600

    #8E6F00

    oklch(55.6% 0.114 89.2)

  8. Step 700

    700

    #785D00

    oklch(49.2% 0.101 88.9)

  9. Step 800

    800

    #624C00

    oklch(42.8% 0.087 89.5)

  10. Step 900

    900

    #523F00

    oklch(37.8% 0.077 89.3)

  11. Step 950

    950

    #312400

    oklch(26.8% 0.055 88.3)

Export this scale for Tailwind in the Tailwind colors tool

#E6CB87 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DAC9820.020
Deuteranopia (no green cones)#E1D1890.016
Tritanopia (no blue cones)#F4C0BA0.084
Achromatopsia (no color)#CDCDCD0.092

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E6CB87

    #E6CB87

    oklch(85% 0.092 88.7)

  • #B9CCFF

    #B9CCFF

    oklch(84.8% 0.074 268.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E6CB87

    #E6CB87

    oklch(85% 0.092 88.7)

  • #FBBF91

    #FBBF91

    oklch(84.9% 0.092 58.6)

  • #C7D792

    #C7D792

    oklch(85.1% 0.092 119)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E6CB87

    #E6CB87

    oklch(85% 0.092 88.7)

  • #9AD6FF

    #9AD6FF

    oklch(85% 0.084 238.9)

  • #D5C2FF

    #D5C2FF

    oklch(85% 0.086 298.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E6CB87

    #E6CB87

    oklch(85% 0.092 88.7)

  • #81DFEE

    #81DFEE

    oklch(85.1% 0.092 208.8)

  • #F0B9EC

    #F0B9EC

    oklch(85.1% 0.092 328.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E6CB87

    #E6CB87

    oklch(85% 0.092 88.7)

  • #87E2CE

    #87E2CE

    oklch(85% 0.092 178.3)

  • #B9CCFF

    #B9CCFF

    oklch(84.8% 0.074 268.8)

  • #FFB5CC

    #FFB5CC

    oklch(84.9% 0.09 358.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E6CB87, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E6CB87 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.