#E5CDBE

Closest named color: Pale Oak (#DBCFB0). oklch(86.4% 0.034 54.1), rgb(229, 205, 190).

Aa

Black text reads best on this color (13.80:1).

About this color

#E5CDBE is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.034 and its hue 54°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.026 away. Black text reads best on it, at 13.80:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.034)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.80:1
White text1.52:1

Values

HEX#E5CDBE
RGBrgb(229, 205, 190)
HSLhsl(23, 43%, 82%)
OKLCHoklch(86.4% 0.034 54.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E5CDBE 1.52:1 Fails Lc -27.4 Dividers and decoration only
Black text on #E5CDBE 13.80:1 AAA Lc 79.5 Fine for body text
#E5CDBE text on white 1.52:1 Fails Lc 24.2 Dividers and decoration only
#E5CDBE text on black 13.80:1 AAA Lc -78.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F4F2

    oklch(97% 0.006 43.3)

  2. Step 100

    100

    #F1E8E2

    oklch(93.6% 0.013 56.2)

  3. Step 200

    200 (this color)

    #E5CDBE

    oklch(86.4% 0.034 54.1)

  4. Step 300

    300

    #D8BAA7

    oklch(81% 0.043 54.3)

  5. Step 400

    400

    #C49577

    oklch(70.7% 0.071 53.8)

  6. Step 500

    500

    #B47A54

    oklch(63.1% 0.09 53.6)

  7. Step 600

    600

    #9F6339

    oklch(55.7% 0.097 54.3)

  8. Step 700

    700

    #88512B

    oklch(49.1% 0.09 53.5)

  9. Step 800

    800

    #6E4325

    oklch(42.7% 0.074 54.2)

  10. Step 900

    900

    #5A3923

    oklch(37.8% 0.058 53.8)

  11. Step 950

    950

    #352115

    oklch(27% 0.037 51.5)

Export this scale for Tailwind in the Tailwind colors tool

#E5CDBE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D4CFBD0.024
Deuteranopia (no green cones)#D9D3BE0.022
Tritanopia (no blue cones)#EDC9C90.024
Achromatopsia (no color)#D1D1D10.034

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E5CDBE

    #E5CDBE

    oklch(86.4% 0.034 54.1)

  • #BED7E6

    #BED7E6

    oklch(86.5% 0.034 234.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E5CDBE

    #E5CDBE

    oklch(86.4% 0.034 54.1)

  • #E8CAC8

    #E8CAC8

    oklch(86.4% 0.034 22.4)

  • #DDD1BA

    #DDD1BA

    oklch(86.4% 0.034 83.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E5CDBE

    #E5CDBE

    oklch(86.4% 0.034 54.1)

  • #BAD9DD

    #BAD9DD

    oklch(86.4% 0.033 206.1)

  • #C7D3E9

    #C7D3E9

    oklch(86.5% 0.033 262.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E5CDBE

    #E5CDBE

    oklch(86.4% 0.034 54.1)

  • #BDDAD1

    #BDDAD1

    oklch(86.5% 0.033 174.8)

  • #D3CFE7

    #D3CFE7

    oklch(86.5% 0.033 293.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E5CDBE

    #E5CDBE

    oklch(86.4% 0.034 54.1)

  • #C6D9C5

    #C6D9C5

    oklch(86.5% 0.034 143.9)

  • #BED7E6

    #BED7E6

    oklch(86.5% 0.034 234.1)

  • #DECBDF

    #DECBDF

    oklch(86.4% 0.034 324.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E5CDBE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E5CDBE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.