#DDD1BA

Closest named color: Pale Oak (#DBCFB0). oklch(86.4% 0.034 83.7), rgb(221, 209, 186).

Aa

Black text reads best on this color (13.90:1).

About this color

#DDD1BA is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.034 and its hue 84°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.013 away. Black text reads best on it, at 13.90:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.034)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.90:1
White text1.51:1

Values

HEX#DDD1BA
RGBrgb(221, 209, 186)
HSLhsl(39, 34%, 80%)
OKLCHoklch(86.4% 0.034 83.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DDD1BA 1.51:1 Fails Lc -27.0 Dividers and decoration only
Black text on #DDD1BA 13.90:1 AAA Lc 79.9 Fine for body text
#DDD1BA text on white 1.51:1 Fails Lc 23.8 Dividers and decoration only
#DDD1BA text on black 13.90:1 AAA Lc -79.4 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5F1

    oklch(97.1% 0.006 84.6)

  2. Step 100

    100

    #EEE9E1

    oklch(93.6% 0.012 79.8)

  3. Step 200

    200 (this color)

    #DDD1BA

    oklch(86.4% 0.034 83.7)

  4. Step 300

    300

    #CEBFA1

    oklch(80.9% 0.044 84.5)

  5. Step 400

    400

    #B59D6E

    oklch(70.6% 0.069 83.7)

  6. Step 500

    500

    #A38547

    oklch(63.2% 0.089 84)

  7. Step 600

    600

    #8E6E27

    oklch(55.6% 0.096 83.9)

  8. Step 700

    700

    #795C19

    oklch(49.2% 0.09 84)

  9. Step 800

    800

    #624B18

    oklch(42.7% 0.074 83.9)

  10. Step 900

    900

    #503F1A

    oklch(37.7% 0.058 84.6)

  11. Step 950

    950

    #2F2510

    oklch(27% 0.037 84.4)

Export this scale for Tailwind in the Tailwind colors tool

#DDD1BA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D7D0B90.009
Deuteranopia (no green cones)#DAD3BB0.006
Tritanopia (no blue cones)#E3CDCA0.029
Achromatopsia (no color)#D2D2D20.034

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DDD1BA

    #DDD1BA

    oklch(86.4% 0.034 83.7)

  • #C7D3E9

    #C7D3E9

    oklch(86.5% 0.033 262.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DDD1BA

    #DDD1BA

    oklch(86.4% 0.034 83.7)

  • #E5CDBE

    #E5CDBE

    oklch(86.4% 0.034 54.1)

  • #D2D5BC

    #D2D5BC

    oklch(86.4% 0.034 112.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DDD1BA

    #DDD1BA

    oklch(86.4% 0.034 83.7)

  • #BED7E5

    #BED7E5

    oklch(86.5% 0.033 232.3)

  • #D3CFE7

    #D3CFE7

    oklch(86.5% 0.033 293.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DDD1BA

    #DDD1BA

    oklch(86.4% 0.034 83.7)

  • #BAD9DC

    #BAD9DC

    oklch(86.4% 0.033 203.7)

  • #DECBDF

    #DECBDF

    oklch(86.4% 0.034 324.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DDD1BA

    #DDD1BA

    oklch(86.4% 0.034 83.7)

  • #BDDAD0

    #BDDAD0

    oklch(86.4% 0.034 172.7)

  • #C7D3E9

    #C7D3E9

    oklch(86.5% 0.033 262.7)

  • #E5CAD4

    #E5CAD4

    oklch(86.4% 0.033 353.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DDD1BA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DDD1BA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.