#E5CCC0

Closest named color: Pale Oak (#DBCFB0). oklch(86.3% 0.033 47.3), rgb(229, 204, 192).

Aa

Black text reads best on this color (13.72:1).

About this color

#E5CCC0 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.033 and its hue 47°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.030 away. Black text reads best on it, at 13.72:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.033)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.72:1
White text1.52:1

Values

HEX#E5CCC0
RGBrgb(229, 204, 192)
HSLhsl(19, 42%, 83%)
OKLCHoklch(86.3% 0.033 47.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E5CCC0 1.52:1 Fails Lc -27.8 Dividers and decoration only
Black text on #E5CCC0 13.72:1 AAA Lc 79.2 Fine for body text
#E5CCC0 text on white 1.52:1 Fails Lc 24.5 Dividers and decoration only
#E5CCC0 text on black 13.72:1 AAA Lc -78.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F4F2

    oklch(97% 0.006 43.3)

  2. Step 100

    100

    #F1E8E3

    oklch(93.7% 0.012 51.3)

  3. Step 200

    200 (this color)

    #E5CCC0

    oklch(86.3% 0.033 47.3)

  4. Step 300

    300

    #D8B9AA

    oklch(80.8% 0.041 47.4)

  5. Step 400

    400

    #C4947D

    oklch(70.6% 0.067 46.8)

  6. Step 500

    500

    #B5795B

    oklch(63.1% 0.087 47.3)

  7. Step 600

    600

    #A06141

    oklch(55.6% 0.094 47.1)

  8. Step 700

    700

    #885033

    oklch(49% 0.086 47.3)

  9. Step 800

    800

    #6F422B

    oklch(42.7% 0.072 47.2)

  10. Step 900

    900

    #5A3827

    oklch(37.7% 0.056 47.1)

  11. Step 950

    950

    #352117

    oklch(27% 0.036 47.3)

Export this scale for Tailwind in the Tailwind colors tool

#E5CCC0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D2CEBF0.027
Deuteranopia (no green cones)#D8D3C00.025
Tritanopia (no blue cones)#EDC8C90.022
Achromatopsia (no color)#D1D1D10.033

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E5CCC0

    #E5CCC0

    oklch(86.3% 0.033 47.3)

  • #BDD7E3

    #BDD7E3

    oklch(86.4% 0.032 227.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E5CCC0

    #E5CCC0

    oklch(86.3% 0.033 47.3)

  • #E7CACA

    #E7CACA

    oklch(86.3% 0.033 17.8)

  • #DED0BB

    #DED0BB

    oklch(86.3% 0.032 78.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E5CCC0

    #E5CCC0

    oklch(86.3% 0.033 47.3)

  • #BAD9D9

    #BAD9D9

    oklch(86.3% 0.033 196.6)

  • #C5D3E8

    #C5D3E8

    oklch(86.3% 0.033 258.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E5CCC0

    #E5CCC0

    oklch(86.3% 0.033 47.3)

  • #BED9CD

    #BED9CD

    oklch(86.2% 0.033 167)

  • #D0CFE7

    #D0CFE7

    oklch(86.3% 0.033 287.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E5CCC0

    #E5CCC0

    oklch(86.3% 0.033 47.3)

  • #C8D7C3

    #C8D7C3

    oklch(86.2% 0.032 137.8)

  • #BDD7E3

    #BDD7E3

    oklch(86.4% 0.032 227.3)

  • #DBCCE0

    #DBCCE0

    oklch(86.3% 0.032 317.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E5CCC0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E5CCC0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.