#DED0BB

Closest named color: Pale Oak (#DBCFB0). oklch(86.3% 0.032 78.1), rgb(222, 208, 187).

Aa

Black text reads best on this color (13.84:1).

About this color

#DED0BB is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.032 and its hue 78°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.015 away. Black text reads best on it, at 13.84:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.032)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.84:1
White text1.51:1

Values

HEX#DED0BB
RGBrgb(222, 208, 187)
HSLhsl(36, 35%, 80%)
OKLCHoklch(86.3% 0.032 78.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DED0BB 1.51:1 Fails Lc -27.3 Dividers and decoration only
Black text on #DED0BB 13.84:1 AAA Lc 79.7 Fine for body text
#DED0BB text on white 1.51:1 Fails Lc 24.1 Dividers and decoration only
#DED0BB text on black 13.84:1 AAA Lc -79.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5F1

    oklch(97.1% 0.006 84.6)

  2. Step 100

    100

    #EEE9E1

    oklch(93.6% 0.012 79.8)

  3. Step 200

    200 (this color)

    #DED0BB

    oklch(86.3% 0.032 78.1)

  4. Step 300

    300

    #D0BEA3

    oklch(80.9% 0.042 78)

  5. Step 400

    400

    #B89C71

    oklch(70.7% 0.067 78)

  6. Step 500

    500

    #A6834B

    oklch(63.1% 0.085 78)

  7. Step 600

    600

    #916C2D

    oklch(55.6% 0.093 78)

  8. Step 700

    700

    #7B5A20

    oklch(49.1% 0.085 78.2)

  9. Step 800

    800

    #644A1C

    oklch(42.7% 0.071 78.9)

  10. Step 900

    900

    #523E1D

    oklch(37.8% 0.056 78.3)

  11. Step 950

    950

    #302412

    oklch(26.9% 0.035 76.5)

Export this scale for Tailwind in the Tailwind colors tool

#DED0BB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6D0BA0.011
Deuteranopia (no green cones)#DAD3BC0.009
Tritanopia (no blue cones)#E5CCCA0.028
Achromatopsia (no color)#D2D2D20.032

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DED0BB

    #DED0BB

    oklch(86.3% 0.032 78.1)

  • #C5D3E8

    #C5D3E8

    oklch(86.3% 0.033 258.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DED0BB

    #DED0BB

    oklch(86.3% 0.032 78.1)

  • #E5CCC0

    #E5CCC0

    oklch(86.3% 0.033 47.3)

  • #D4D4BC

    #D4D4BC

    oklch(86.3% 0.032 107.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DED0BB

    #DED0BB

    oklch(86.3% 0.032 78.1)

  • #BDD7E3

    #BDD7E3

    oklch(86.4% 0.032 227.3)

  • #D0CFE7

    #D0CFE7

    oklch(86.3% 0.033 287.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DED0BB

    #DED0BB

    oklch(86.3% 0.032 78.1)

  • #BBD9DA

    #BBD9DA

    oklch(86.4% 0.032 199)

  • #DBCCE0

    #DBCCE0

    oklch(86.3% 0.032 317.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DED0BB

    #DED0BB

    oklch(86.3% 0.032 78.1)

  • #BFD9CE

    #BFD9CE

    oklch(86.3% 0.032 168.2)

  • #C5D3E8

    #C5D3E8

    oklch(86.3% 0.033 258.4)

  • #E3CAD6

    #E3CAD6

    oklch(86.3% 0.032 347.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DED0BB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DED0BB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.