#E4CBBA

Closest named color: Pale Oak (#DBCFB0). oklch(85.8% 0.037 56.4), rgb(228, 203, 186).

Aa

Black text reads best on this color (13.55:1).

About this color

#E4CBBA is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.037 and its hue 56°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.024 away. Black text reads best on it, at 13.55:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.037)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.55:1
White text1.54:1

Values

HEX#E4CBBA
RGBrgb(228, 203, 186)
HSLhsl(24, 44%, 81%)
OKLCHoklch(85.8% 0.037 56.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E4CBBA 1.54:1 Fails Lc -28.6 Dividers and decoration only
Black text on #E4CBBA 13.55:1 AAA Lc 78.5 Fine for body text
#E4CBBA text on white 1.54:1 Fails Lc 25.3 Dividers and decoration only
#E4CBBA text on black 13.55:1 AAA Lc -77.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F4F1

    oklch(97% 0.007 53.4)

  2. Step 100

    100

    #F1E8E1

    oklch(93.6% 0.014 60.6)

  3. Step 200

    200 (this color)

    #E4CBBA

    oklch(85.8% 0.037 56.4)

  4. Step 300

    300

    #D9BAA4

    oklch(81% 0.047 57.4)

  5. Step 400

    400

    #C59573

    oklch(70.7% 0.075 56.5)

  6. Step 500

    500

    #B67A4D

    oklch(63.2% 0.097 56.8)

  7. Step 600

    600

    #A16230

    oklch(55.7% 0.104 56.7)

  8. Step 700

    700

    #8A5123

    oklch(49.2% 0.097 56.5)

  9. Step 800

    800

    #70421F

    oklch(42.7% 0.08 55.6)

  10. Step 900

    900

    #5B381E

    oklch(37.7% 0.063 56)

  11. Step 950

    950

    #352113

    oklch(26.9% 0.039 55.2)

Export this scale for Tailwind in the Tailwind colors tool

#E4CBBA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D2CCB90.026
Deuteranopia (no green cones)#D8D2BA0.024
Tritanopia (no blue cones)#ECC6C60.027
Achromatopsia (no color)#D0D0D00.037

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E4CBBA

    #E4CBBA

    oklch(85.8% 0.037 56.4)

  • #BBD5E6

    #BBD5E6

    oklch(85.9% 0.037 236.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E4CBBA

    #E4CBBA

    oklch(85.8% 0.037 56.4)

  • #E8C8C4

    #E8C8C4

    oklch(85.9% 0.037 26.3)

  • #DBCFB6

    #DBCFB6

    oklch(85.8% 0.036 85.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E4CBBA

    #E4CBBA

    oklch(85.8% 0.037 56.4)

  • #B6D8DC

    #B6D8DC

    oklch(85.9% 0.036 205.2)

  • #C5D0E9

    #C5D0E9

    oklch(85.7% 0.037 266.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E4CBBA

    #E4CBBA

    oklch(85.8% 0.037 56.4)

  • #B8D9D0

    #B8D9D0

    oklch(85.9% 0.037 177.1)

  • #D2CCE6

    #D2CCE6

    oklch(85.8% 0.036 296.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E4CBBA

    #E4CBBA

    oklch(85.8% 0.037 56.4)

  • #C2D7C3

    #C2D7C3

    oklch(85.8% 0.035 146.6)

  • #BBD5E6

    #BBD5E6

    oklch(85.9% 0.037 236.6)

  • #DEC9DD

    #DEC9DD

    oklch(85.9% 0.036 327.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E4CBBA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E4CBBA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.