#DBCFB6

Closest named color: Pale Oak (#DBCFB0). oklch(85.8% 0.036 85.4), rgb(219, 207, 182).

Aa

Black text reads best on this color (13.61:1).

About this color

#DBCFB6 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.036 and its hue 85°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.008 away. Black text reads best on it, at 13.61:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.036)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.61:1
White text1.54:1

Values

HEX#DBCFB6
RGBrgb(219, 207, 182)
HSLhsl(41, 34%, 79%)
OKLCHoklch(85.8% 0.036 85.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBCFB6 1.54:1 Fails Lc -28.3 Dividers and decoration only
Black text on #DBCFB6 13.61:1 AAA Lc 78.7 Fine for body text
#DBCFB6 text on white 1.54:1 Fails Lc 25.0 Dividers and decoration only
#DBCFB6 text on black 13.61:1 AAA Lc -78.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5F1

    oklch(97.1% 0.006 84.6)

  2. Step 100

    100

    #EEE9E0

    oklch(93.5% 0.013 82.4)

  3. Step 200

    200 (this color)

    #DBCFB6

    oklch(85.8% 0.036 85.4)

  4. Step 300

    300

    #CEBF9F

    oklch(80.9% 0.046 85.8)

  5. Step 400

    400

    #B69E6A

    oklch(70.8% 0.075 85.8)

  6. Step 500

    500

    #A48540

    oklch(63.2% 0.095 85.2)

  7. Step 600

    600

    #8F6E1C

    oklch(55.7% 0.104 85.2)

  8. Step 700

    700

    #795C0C

    oklch(49.1% 0.096 86)

  9. Step 800

    800

    #634B10

    oklch(42.7% 0.08 84.9)

  10. Step 900

    900

    #503F16

    oklch(37.7% 0.062 86.3)

  11. Step 950

    950

    #2F250E

    oklch(27% 0.04 86.1)

Export this scale for Tailwind in the Tailwind colors tool

#DBCFB6 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D5CEB50.009
Deuteranopia (no green cones)#D9D1B70.005
Tritanopia (no blue cones)#E2CBC80.032
Achromatopsia (no color)#D0D0D00.036

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBCFB6

    #DBCFB6

    oklch(85.8% 0.036 85.4)

  • #C5D0E9

    #C5D0E9

    oklch(85.7% 0.037 266.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBCFB6

    #DBCFB6

    oklch(85.8% 0.036 85.4)

  • #E4CBBA

    #E4CBBA

    oklch(85.8% 0.037 56.4)

  • #CFD4B9

    #CFD4B9

    oklch(85.9% 0.037 115.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBCFB6

    #DBCFB6

    oklch(85.8% 0.036 85.4)

  • #BAD5E5

    #BAD5E5

    oklch(85.8% 0.036 233.9)

  • #D2CCE6

    #D2CCE6

    oklch(85.8% 0.036 296.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBCFB6

    #DBCFB6

    oklch(85.8% 0.036 85.4)

  • #B6D8DC

    #B6D8DC

    oklch(85.9% 0.036 205.2)

  • #DDC9DD

    #DDC9DD

    oklch(85.8% 0.035 325.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBCFB6

    #DBCFB6

    oklch(85.8% 0.036 85.4)

  • #B9D8CF

    #B9D8CF

    oklch(85.7% 0.035 176)

  • #C5D0E9

    #C5D0E9

    oklch(85.7% 0.037 266.7)

  • #E5C7D1

    #E5C7D1

    oklch(85.8% 0.036 355.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBCFB6, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBCFB6 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.